
fishbone
Made by NotExplosive.
- Press A to steer Left
- Press D to steer Right
- Press A and D together to spawn (at the start of the game)
Controls:
- Press A to steer Left
- Press D to steer Right
- Press A and D together to spawn (at the start of the game)
Comments17

ehgoodenough8 Oct 2024, 04:13
You really pull so much from so little color!! Loved exploring the space.

yancharkin12 Oct 2024, 19:19
Very technically impressive! And way more interesting than I thought it would be.
pepechill12 Oct 2024, 19:25
Hello! Liked the minimalism and unstressfulness of the game, as well as the sfx.
LDJam user 31916612 Oct 2024, 21:03
So amazing!! I love your art style!
AdrellaDev18 Oct 2024, 15:48
This is really impressive. Even more impressive it was done in a game jam. Nice work!

Samuel Hollywood-Summers18 Oct 2024, 17:01
A charming and fun little game. Perfect difficulty and length for a jam. I was grateful for the respawn/checkpoint mechanic which allowed me to retry without frustration on failing, and to get to end. It feels like a shame that there isn't a piece of background music or ambience to score the usual gameplay, or SFX for general movement, changing direction etc, but I like everything that you have included. Good effort, and thanks for sharing.

ugly_robot18 Oct 2024, 17:35
What a beautiful and totally unique art style! Loved how my 'bones' billowed and flowed, and how they later came to represent health. Good amount of challenge, and I loved exploring this strange and dark world. The audio was great - especially the throbbing, ominous home-base - and the threatening patter of enemy footsteps. Very cool entry!
LDJam user 37326918 Oct 2024, 18:03
Very classy and concise. Playing it, I easily got into the flow and enjoyed my time. Way to go, it turned out very cool!

jkyd19 Oct 2024, 02:26
Very cool! The visuals are so serene and fluid, complimented well by the sfx. The "levels" felt well designed in both the difficulty ramp/introduction of new concepts as well as player navigation -- I don't think I got lost or stumped on how to reach the next pickup and make my way back even once, which is a feat for someone who's typically geographically challenged. The one-way-only sections were a great way of encouraging exploration, as up until that point, I was intentionally following my path back every time I ventured out. I appreciated that dying didn't reset my progress, and the fishbone dropping segments was a very clever way of showing hp loss in a way that fit the minimalist aesthetic of the game. Super polished, and I enjoyed playing!
Andriana Mantidfly19 Oct 2024, 15:44
A very interesting project has come out

Valmontechno19 Oct 2024, 15:45
The artistic direction is very nice. Very good game, well done!
PengkaiOu20 Oct 2024, 03:14
Very creative art style, feels clean and simple

Creeper Nade20 Oct 2024, 05:35
Impressive! The difficulty perfectly increases as the game progresses, and I especially love how it guides me to start the game! Everything is so smooth and dynamic.

stmate0321 Oct 2024, 14:55
Simple, clean, still managed to spook me a bit, audio is scary but works perfectly, an absolutely awesome LD entry!
Snorps21 Oct 2024, 15:41
Blown away by this one. I love the way the character controller feels. Honestly felt scared until the first time a spider caught me, could maybe take things in more of a horror direction if the enemies were less good at catching the player while stile posing a credible threat.

Norah21 Oct 2024, 17:17
Nice game, the controls are really satisfying, and those spiders freaked me out :laughing: (probably the sound design, I think) congratulations! :clap:



I'm assuming the fish(bone) segments also act as a health bar, which is a nice touch. Great entry as usual, I always look forward to seeing what you come up with next!