Fuel Metal Jacques
Jacques has run out of fuel... help him fill his rocket with whatever he can find.
How to play?
- Move with arrows :arrow_left: :arrow_up: :arrow_down: :arrow_right:
- Interact with space tab :white_medium_square::white_medium_square::white_medium_square:
Game crafted from scratch in ~72h for the LD56. All assets, including music, have been hand made with love, enjoy!
How to play?
- Move with arrows :arrow_left: :arrow_up: :arrow_down: :arrow_right:
- Interact with space tab :white_medium_square::white_medium_square::white_medium_square:
Game crafted from scratch in ~72h for the LD56. All assets, including music, have been hand made with love, enjoy!



Comments22
Sound Desing was great - Art adorable, overall you managed to make your quite simple game mechanic feel satisfying, so the Game Juice is on point! - would love to see the idea being expanded on further, with maybe some obstacles as you gather fuel, more mini game types and maybe enemies to avoid!
Anyways, I enjoyed my time with Jacques, Great job!
By the way, the messages they left when they became fuel were a great touch! It really communicated that they’re sentient.
Had hoped that the game would really start as I left the planet and maybe there would be a revenge of the tiny creatures.
Love the name of the Game ;)
As hilarious as awfully horrible, great arts and fun to play, good job!
It's nice an polished. I love the sounds and music :)
I didn't understand at first that I was harvesting tiny creatures, then their cries and X-Rays hint me on what was going on x)
That vacuum machine--stuff-thing is nice to see in action every time you caught something !
I've tested an entry where you need to crush roaches (The drunk Bassist of Hamelin) and every ones was saying something at their death, a bit like in this game. It's fun to see that multiple people came with this same dark-humor idea :p
At first it's :
Then :
You scoped this so well! It felt complete, even if it was short and simple--perfect for a game jam. It was especially effective because of the slow realization of what I was doing to the environment and the inhabitants D: very nicely done! The tree felling felt slow for a moment, but I got distracted by all the cries for help on the console. It felt like you were aware of the pacing of the story beats :)
There were so many small details to appreciate, too, like the exterior camera inside the ship showing Jacques.