
Gettin' Squirrely!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Play the Download version or Itch.io web version (visual artifacts in this web player version)
Made solo, yay!
Be the squirrel - Gettin' Squirrely!
Climb trees, collect nuts and avoid the dog!Run around as a little squirrel and grab nuts out of the tress and a few on the ground.
Watch out for the dog, you only have so much health and time to grab all the nuts you can.
You can hold up to 5 nuts in your squirrel's cute little cheeks, so you need to drop them off at your stash to score.
Controls - Gamepad (Recommended)
Move - Left StickX/West - Drop Nuts from your cheeks into your stash.
A/South - Jump shooting forward in whatever direction you are facing - charge up to 2 seconds for faster and longer jump.
Controls - Keyboard
Move - WASD / Arrows
Click - Drop nuts from your cheeks into your stash.
Space - Jump, shooting forward in whatever direction you are facing - charge up to 2 seconds for faster and longer jump.
Basic Strategy
- Most of the nuts are at the top of the tree.- Using jump constantly is the best way to get around quickly
- Recharge your jump while in mid air immediately after your last jump to get around quickly
- When climbing in trees, your best bet is still probably to jump quickly to the top - and if you miss and fall down and try to hit another branch
Made this solo, and my first game in 3D - it currently has no sound, and no final score screen!
Likely requires a pretty decent GPU.
No Sound - didn't get to it, sleep came first.
All assets and programming made by hand, textures are from URP Essentials pack, including tree bark/leaves - but edited to look more basic and old-school. I applied custom LUTs and post procs since I have never messed with that.
Everything else is built-in unity feature (even the proceedural tree itself).
Notes
UI Size didn't scale, should have read the embedding requirements earlierCurrently an annoying graphical bug with one of the shaders only present in LD Page Embedded version (the dog house flashes white).
The version on Itch.io linked below will be updated to fix the minor bugs, but the LD version here will remain the originally submitted version.
Updates
10/10/2024 Bug fixes for terrain collision as raised in comments - download the "BugFix" version or play on itch.io.10/12/2024 Linux build is now working - too large for LD page - its on Itch.io
Known Issues
- Camera can be "squirrely" when on trees. I will be experimenting with better camera methods to resolve this.- Tree collision is a bit jumpy due to the complexity of the tree mesh, simplifying trees will make this smoother.
- Its possible to sometimes clip through climbable objects (particularly the rocks) when moving near the ground at a parallel angle