
Gnomin'
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> Disclaimer: Our LDtk kind of was broken and not wanting to work with us from the beginning, which resulted in a lot of waste of time, which is the main reasoning for a lot of things not working properly atm...
>✧ *Help the gnome save Halloween!* ✧
>✧ *A 2d platformer, inspiration from games like "Getting over it" and "Get Out Joey!", filled with a story that takes you on a folklore adventure with tiny creatures!*
>✧ Controls:
- A - D for movement
- Mouse movement for pickaxe rotation
- Hold left click to hook onto hooks
- R to go back to checkpoints
> During the game you'll experience two types of movement, good luck!
>✧ Made by:
>@Jvdwijk - Team lead, dev
>@Traxx186 - Dev
>@parasite210 - Dev
>@Jamjamem - Principal artist & principal writer
>@Tokoyami-Ender - Artist
>@Aroy - Artist
>@DavidDee - Composer
>@NightyDavid - UI & Lvl designer
>@Korcalius - Writer
>We ended up with quite a big team, but it definitely did not make the time limit easier. Sadly some people also were not available for more than a few hrs. So we hope you take this into consideration when giving your vote to our game, as we've sadly been judged on this in previous jams.
>✧ Bug fixes:
> Fixed the leaderboard!
> Fixed pickaxe glitches in web version
>✧ Post-Jam:
> We hope to implement a skip button for story and a speedrun version without any story aspect of the game.
> More polish will be added to the post-jam. Expect features such as the settings, leaderboard, more checkpoints, small camera fixes and the rest of the story!
>✧ *Help the gnome save Halloween!* ✧
>✧ *A 2d platformer, inspiration from games like "Getting over it" and "Get Out Joey!", filled with a story that takes you on a folklore adventure with tiny creatures!*
>✧ Controls:
- A - D for movement
- Mouse movement for pickaxe rotation
- Hold left click to hook onto hooks
- R to go back to checkpoints
> During the game you'll experience two types of movement, good luck!
>✧ Made by:
>@Jvdwijk - Team lead, dev
>@Traxx186 - Dev
>@parasite210 - Dev
>@Jamjamem - Principal artist & principal writer
>@Tokoyami-Ender - Artist
>@Aroy - Artist
>@DavidDee - Composer
>@NightyDavid - UI & Lvl designer
>@Korcalius - Writer
>We ended up with quite a big team, but it definitely did not make the time limit easier. Sadly some people also were not available for more than a few hrs. So we hope you take this into consideration when giving your vote to our game, as we've sadly been judged on this in previous jams.
>✧ Bug fixes:
> Fixed the leaderboard!
> Fixed pickaxe glitches in web version
>✧ Post-Jam:
> We hope to implement a skip button for story and a speedrun version without any story aspect of the game.
> More polish will be added to the post-jam. Expect features such as the settings, leaderboard, more checkpoints, small camera fixes and the rest of the story!