Monsters are usualy hiding under the bed during the night. But now... that monster is ready to attack.
TRIGGER WARNING Goodnight Little Thing is a... kinda horror game. There's a little Jumpscare. But to be honest, if you take the game not that seriously it becomes funny.
The Team : 3D Artists : Jacob St-Pierre & William Bélanger
Animator : Philippe Gélinas
Programmer : Antoine St-Arnaud (Me)
2D Visuals & SFX : Andrew Cyr-Marcoux!
Controls :
W, A, S, D - Move around
Mouse - Move camera
Shift - Sprint
Right Click - Interact with environment
Known Issues :
-The hands animations can be a little glitchy, especially when you use your right arm
-If it's not clear enough, when you see the kid's arm, you must sting it
I think I somehow ended up speed running this by accident on the last level cause I didn't even notice the dad until I went back into the closet. Cool game.
I loved the jumpscare, the audio and the overall mood of the game, it was cool! It was not clear that you had to poison multiple time the sleeping kid. And yes as mentioned the animations are really buggy and my character disappeared completely at some point.
I finished the game and the idea of poisoning a child with a monster at night is pretty cool) But because after the first action the hands disappeared from the screen, for a long time I didn't understand whether I was doing something with the hand or not. A special plus for the ending of the game:)
Very interesting idea to be playing from the monsters perspective! Jumpscare was fun, and I enjoyed the overall mood of the game. Agree that it wasn't clear to poison multiple times, but was fun!
This was really cool to play. Didn't get the jumpscare. I'm assuming that is a lose condition thing because I beat the game on my first try. Kinda concerns me that I was pretty good at playing as a monster that poisons children in their sleep :|
But, I thought everything came together really well for this final result. Made me genuinely chuckle with the ending, didn't expect that. Great idea with an equally great execution!
Edit : It looks to be doing that for Unreal Games. I don't think i can do anything about that