Gravity Well is an incremental game about guiding your colony of Glorps out of the planet's gravity well. To do so, they'll need to destroy the planet they're on to get to the alien artifact in the middle.
*IMPORTANT:* After launching the game there is a welcome window, click the button to begin the game. Extra windows will appear, they might be stacked onto each other, you can drag them around to convenient locations. Apologies for the poor initial UX!
You know... this took me at LEAST a couple of minutes to figure out how to start it. I was pressing all buttons on my keyboard and game pad and thought it was bugged. Then realized I could click and move the windows. I am SO glad I did as this is great. A sort of structured clicker with excellent writing and a wonderful end! Really enjoyed this. Lovely work.
Very satisfying seeing my units dig into and shape the planet. I love all the flavor text for the upgrades, too. Would be nice if you could sell upgrades, because I bought WAY too many lasers and not enough energy regeneration! Great work on the compo.
@designernap Thank you for sticking through the first time experience, and for the kind words! Yes it's a bit unintuitive, if I had some more time I'd try and improve it.
@decadedecaf Thank you so much! Yes as you discovered, the balance between the upgrades and energy isn't balanced correctly, due mainly to time constraints. The limiting factor is energy, I didn't add enough ways to scale it.
Thanks to lasers and solar sails I ended up removing every single piece of matter from the planet :D I imagine this must be a game quite difficult to balance, right? Never got problems with energy!
This was a fun sort of idle/clicker game. I really enjoyed the visuals of the glorps consuming the planet. It seemed pretty easy to completely break things but it was still fun.
Fun to play!! I really enjoy playing it. BTW, I also have a jam work. If you can have a try and leave some suggestions, we will be very grateful! THX! 😃 )
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Frogman25 Oct 2024, 17:39
Managed to get back home! Some expeditious Glorps managed to dig a few tunnels to the core some time before that happened though - and the lasers had to destroy almost everything else before it registered a victory!
Anyway, this was great! I was impressed by the amount of upgrades and different mechanics it had. As always in idle games, watching things grow (or in this case, shrink) massively by the end is always satisfying. I particularly enjoyed using Glorps over excavators, and with the help of enough catering and replication upgrades I couldn't afford enough hovels to contain them :) I also enjoyed all the humorous descriptions. I don't have much feedback, it looks like you achieved what you set out to do and everything (aside from the aforementioned victory bug) works great. Overall, very fun entry!
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@decadedecaf Thank you so much! Yes as you discovered, the balance between the upgrades and energy isn't balanced correctly, due mainly to time constraints. The limiting factor is energy, I didn't add enough ways to scale it.
Anyway, this was great! I was impressed by the amount of upgrades and different mechanics it had. As always in idle games, watching things grow (or in this case, shrink) massively by the end is always satisfying. I particularly enjoyed using Glorps over excavators, and with the help of enough catering and replication upgrades I couldn't afford enough hovels to contain them :) I also enjoyed all the humorous descriptions. I don't have much feedback, it looks like you achieved what you set out to do and everything (aside from the aforementioned victory bug) works great. Overall, very fun entry!