I liked the randomised powerups (keep pulling the skinner box!!) You should add a border so the player can't just kite all the enemies along in one direction indefinitely.
Fun survivor game! I love the power ups coming in clutch, that health restore really saved me a bunch of times!
Bonus question: how do you go about embedding the Godot HTML5 export into the Ludum Dare page? I tried for a while, but it just placed a blank link :confused:
It was fun killing all the little creatures and hearing their tiny screams!
But there are some noticeable bugs apart from the ones running at you. For example the health bar seems to display as full even when you've taken a bit of damage if you have a few max health upgrades (and it doesn't immediately update when you grab a full health upgrade). Speaking of max health upgrades I got somewhat annoyed at being offered the "choice" between max health and max health seven times, I think ensuring that there are two different choices for upgrades would feel more interesting to the player.
I got a real high score of around 200 seconds (and a fake one of 260 seconds as I was writing this review, because the timer kept ticking even while the game wasn't on screen, haha).
The hardest part is the first 10 seconds, after which it gets more fun. The randomized power-ups were a fun inclusion, but how they're rolled can make or break the game. Overall, a fun take on the theme; good job!
Comments16
Bonus question: how do you go about embedding the Godot HTML5 export into the Ludum Dare page? I tried for a while, but it just placed a blank link :confused:
I was using godot 4.3 and simply zipped my exported web-files and it just worked, was pretty amazed myself
This game is awesome man! Incredible job. The power ups and intro are something I wish we had time to add to our game!
But there are some noticeable bugs apart from the ones running at you. For example the health bar seems to display as full even when you've taken a bit of damage if you have a few max health upgrades (and it doesn't immediately update when you grab a full health upgrade).
Speaking of max health upgrades I got somewhat annoyed at being offered the "choice" between max health and max health seven times, I think ensuring that there are two different choices for upgrades would feel more interesting to the player.
I got a real high score of around 200 seconds (and a fake one of 260 seconds as I was writing this review, because the timer kept ticking even while the game wasn't on screen, haha).
For the time spent, very well done!
fun minigame!