Ludum Dare #56compo
Kokins
Take care of a newly hatched kokin and raise them until they reach adulthood and can live on their own in the kokin reserve.
Every kokin can grow up differently depending on their upbringing and wellbeing. Can you find them all?
_Kokins is a virtual pet game in the spirit of Tamagotchi_.
Every kokin can grow up differently depending on their upbringing and wellbeing. Can you find them all?
_Kokins is a virtual pet game in the spirit of Tamagotchi_.
Genres: simulation
Tools: PICO-8



Comments20
The only suggestion I have is that if you wanted to expand this, having a couple of different mini-games to play for each status would add some variety to the gameplay, but the one you've chosen to use here is perfectly fun as it is.
However, as historymaker118 above mentions, more types of minigames would be nicer, at least for different creatures. Very fun game still, definitely one of my favorites. :)
- The key layout is strange but maybe it's a pico thing ?
- You could auto move the action selector to sleep at night, I kept being confused by it being the only one not greyed out, but not being selected
@historymaker118 @dhim @dzejpi you’re right about having more mini games. My plan was to put one per different action, but it was one of things I had to cut off from scope because I ran out of time.
@dhim the key layout is indeed a PICO-8 thing but in retrospective I think mouse controls would have worked better.
Echoing some other feedback that it would be great to have varied mini games per action.
Art and aesthetic overall is perfect.
Great work!
Aside of various mini games, I think it would be better if we could choose the egg before starting a game. This would make the game more interesting cause unhatched eggs are visible from the start.
@wisstopher I almost bought a Tamagotchi this week :laughing:
@miku you're absolutely right in that the mini-game needs more refining and tuning. Also, probably more variety.
How do you get different type of pets? I got the same twice XD
I love the minigame idea to increase / decrease the impact of each action. As mentioned by others commenters, more minigame would be great, but in its current state the minigame is quite challenging to keep player interested.
Congrats on this good entry, I hope you keep working on it!