That's funny because at first I didn't understood the mechanics, but then I realised : "It's a climbing wall", with the colors representing the difficulties. Nice job!
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LDJam user 011 Oct 2024, 15:27
nice idea and game! but the mechanics are a bit hard...
Nice concept and I love that there is a well explained tutorial when you start! After a while playing you start getting better at it, which is quite nice. I think a slider that shows the jump strenght would help. It has potential, specially for something like touch screen devices.
cool concept! it seems like you are missing some graphical assets or something because most of the blocks just look like a "image not found" symbol for me tho. but i really like the idea of this game :)
@mackain that's very interesting thanks for sharing! Do you mind letting me know what browser you're using please and I'll investigate? Seems to be working nicely on Chrome and Edge.
Loved seeing a climbing game! the name is peak. Was only able to make it to hold 5, as it was difficult to tell how much I had charged each jump. I did like how unique picking a trajectory then charging was though!
Really nice concept! I was a bit confused at the start. Especially by different color blocks. But after that it was fun to try to figure out where to click to jump on next block. As other pointed out, an indicator of jump strength would be great, since now judging only by time pressed it really hard. Also after falling down I was unable to get back up and had to restart for it to work, not sure if I was doing something wrong or there is a bug. Anyway, good job with the game, it was fun :)
Pretty nice! I managed to beat the medium level on the first try, but not the easy level, maybe they should have been swapped? Otherwise it is indeed pretty tricky to understand how far we will go, and it seems like sometimes it glitches and we don’t land on the blocks as expected.
I saw the same glitch as @mackain in Firefox. Once you fall, you couldn't seem to land on any block. But I liked the concept and overall art style of the game.
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Was only able to make it to hold 5, as it was difficult to tell how much I had charged each jump. I did like how unique picking a trajectory then charging was though!