
Look
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Download the Windows build below, or install https://love2d.org/ to run the LÖVE file. Had planned for a web build, but the web version runs under a frame per second everywhere I've tried it.
#### Controls
* Movement -- W/A/S/D or arrow keys
* Turning -- Q/E or Z/X
* Fullscreen -- F11
#### Tools Used
* LÖVE 11.5
* Audacity
#### Changelog
* v1.1 - fixed textures breaking when window is resized; added fullscreen shortcut
#### Screenshots
#### Notes
This jam, I picked up Love2d just two days before the jam started. I wanted to try something new, and I'd been working with Lua over the past month, so it seemed like something I could learn pretty quick.
Well, it might have been a breeze, except that I made the choice to write a custom 3D renderer for the game. Unsurprisingly, that part took up most of the jam. I spent around 3/5 of my time coding the renderer, 1/5 on optimizing (because my code runs single-threaded on the CPU), and the last 1/5 on the game and content.
Last hour of the jam, I had to choose between adding more level design or adding music. I went with music. Took out my concertina (kind of like a mini accordion), alternated between playing notes and making wind noises with the bellows, overlapped the recording a few times, and added some reverb.
Game is pretty short as a result, but I'm satisfied with the atmosphere I found for it.
#### Controls
* Movement -- W/A/S/D or arrow keys
* Turning -- Q/E or Z/X
* Fullscreen -- F11
#### Tools Used
* LÖVE 11.5
* Audacity
#### Changelog
* v1.1 - fixed textures breaking when window is resized; added fullscreen shortcut
#### Screenshots
#### Notes
This jam, I picked up Love2d just two days before the jam started. I wanted to try something new, and I'd been working with Lua over the past month, so it seemed like something I could learn pretty quick.
Well, it might have been a breeze, except that I made the choice to write a custom 3D renderer for the game. Unsurprisingly, that part took up most of the jam. I spent around 3/5 of my time coding the renderer, 1/5 on optimizing (because my code runs single-threaded on the CPU), and the last 1/5 on the game and content.
Last hour of the jam, I had to choose between adding more level design or adding music. I went with music. Took out my concertina (kind of like a mini accordion), alternated between playing notes and making wind noises with the bellows, overlapped the recording a few times, and added some reverb.
Game is pretty short as a result, but I'm satisfied with the atmosphere I found for it.