Keep alive for the longest. Score is based on number of rats spawned until losing.
Controls: AWSD, Arrows or Left stick on a controller for moving around.
Powerups work either in your favour or the cat.
Red cross powerups spawns an extra entry. (Rat if you get it or Cat if the cat gets it) Arrow powerups are cat speed modifiers. If rats pick up, cat speed is reduced, if cat gets it it is increased. Lamp powerups change the lighting, rats will increase light and cats will reduce.
this is great! fun gameplay loop, i kept playing to try to get a better score. moving the rats felt a little slidey to me personally. i love the evil cat model xD
- ✅ The menu audio is funny 😂 - ✅ Audio in general - ✅ Like that "game rules" applying for both the player and the enemy the same way - ✅ Suzanne, working menu, restart, can be closed! - ✅ Interesting concept of gaining score by losing your "advantage"
You know, there is a moment in life when you ask yourself the question: What is going on here and how did it happen?! So this game became it for me. It was a lot of fun! Thanks guys! Good job!
What did I just play? lol. This game is wild and super fun! The chaotic cat physics and creative power-ups, especially with the lighting, were great. Controlling the rats kept me hooked. Gj!
What a creative concept. The strat I ended up going with was to group my mice up into one bunch and try to prioritize the cloning blocks, because once there's more than one cat, you're fighting against an inevitable cat entropy 🐈⬛
This is cool! I like the unexpected depth of power-ups that actually buff the enemies if they collect them. Not something I've seen in many games. The rat controls are heavy and slidey but certainly in a good way for this game. And the menu music of course is top notch. Great work!
The game is very fun, the music and sounds were a biiit too much but overall gave the game this silly vibe i think you vanted, judging by the models (: Also, i looooove the models! such a shame we do not see them much in the game! God, the final screen with them rendered in some dramatic scene would be so cool--
im pretty bad at this, but the fun of it kept me replaying it over and over, this is prolly my best-
Comments22
- ✅ Audio in general
- ✅ Like that "game rules" applying for both the player and the enemy the same way
- ✅ Suzanne, working menu, restart, can be closed!
- ✅ Interesting concept of gaining score by losing your "advantage"
Nice entry!
@v1ris We did make the controls kinda bad on purpose to add to the tension of the game. Fair enough, if it's not to your cup of tea.
Super fun! Well done!
Good job !
The game is very fun, the music and sounds were a biiit too much but overall gave the game this silly vibe i think you vanted, judging by the models (: Also, i looooove the models! such a shame we do not see them much in the game! God, the final screen with them rendered in some dramatic scene would be so cool--
im pretty bad at this, but the fun of it kept me replaying it over and over, this is prolly my best-
Overall an awesome game!!