You are a bacteriophage on your quest to infect the mighty amoeba. Will you survive the onslaught of viruses? Will you save your RNA? Will you succeed in bringing forth the next generation?
This is my first participation in Ludum Dare and my first game with Godot as well! I hope you enjoy my creation! I dedicate this submission to my parents' cat as well as the former conductor of my brass band, who both unfortunately passed away this week.
Okay so I had to dock a little of the "overall/fun" scores when I realised it was "sound by others" - that soundtrack and the audio really pull it all together and it was a jam. Really well made little game, I felt like a bacteriophage.
I love the old-school arcade machine vector art! I wish there was an easier way to tell which baddies would take two hits from a distance, but other than that, I really liked it!
Simple, but nice. The music was also pretty good! The visuals got a bit busy in some sections, as it became a little difficult to see the player character under all the pixels above them, but it wasn't that big of a deal. Nice work overall.
Okay that is totally not my kind of game, but after some time I figured it out and it became pretty funny and simple. Until the small room when after one hit I cant attack nor find my 'ghost' or whatever is that and i'm doomed... :( Dunno about that layout The music is really cool, made this game.
This game is great! Simple yet fun mechanics. I liked the 1-2 hit mechanic where you drop your weapon and then die if you get hit. Can see myself playing again later to get father - some of the green can be a bit distracting, even just a little dimmer in a few spots could help with that - but doesn't really take away from the fun at all. If anything this felt like a real classic arcade game to me. I'd put a quarter in this to play at my local arcade!
I had fun with this one! The art you had going on is really great too!
Only thing I have to add is that sometimes the enemies don't die on one hit and it's not clear why, but having some enemies with more health is actually a good idea (as they just get knocked back but still prepare their attack, I can't just keep pushing forward and attacking carelessly) - just make them different so the player has to both notice it and plan ahead
A very enjoyable top down action game! My only issue is that the player sprite became difficult to distinguish when a lot of grass sprites were around. Congrats on first entry!
@budaniel@holysparks To be honest, it's a bug that some enemies can withstand several hits as they're all only meant to withstand just one hit. But it felt right to keep it as is to have some more menacing foes. However I agree that in the long run I would have rather introduced separate enemy types.
@neoawesomeon@cliff-coffee@pietmichal It was my first time trying to do all visuals by myself and went with this simplistic retro style. I keep your feedback in mind for the future. Thanks!
@heiden-bzr Yes, some levels with confined spaces can be very hard, especially if you lost your RNA (your life) and can't get back to it. I tried different level designs to create different kinds of challenges. But perhaps some additional mechanics, like dashing through enemies, could help in these situations and still keep the game challenging.
@triggthediscovery Hah, nice! Unfortunately I'm not that old. My art inspiration was VVVVVV. Today I learned a new thing. Thanks!
@conor-wilson Thanks for the kind words. I've been through a streak of bad luck recently. LD56 really has been a little highlight for me. I had a lot of fun developing this game and still have fun testing all the other cool creations, so I'm doing well so far. ❤
Sometimes the spiky enemies doesn't die on the first hit. It's not clear why. Do they have a random amount of hit points, or to they block my attack in some way?
A few times after getting hit by spiky guy, the spiky guy would remain stuck to me while I didn't have my attack available. Then I was just guaranteed to die the next time he attacked. Not sure if that was supposed to happen or if it was a bug.
Really loved the unique graphics - it fit the style and concept of the game so well! The combat was great, that perfect blend of knowing when to hit and when to run away was both fun and satisfying. Great work!
@immensedruid Thanks! The old Legend of Zelda games were a major inspiration for this one.
@paulmag Both of the things you found were bugs I observed but didn't fix. However it never happened to me, that an enemy stuck to my head. That's very unfortunate.
Would you still able to upload it in itch.io? it won't affect the scoring as its just making it available to play on other platform. Let me know if you did!
@hakimallazi I've done some quick research. According to Godot's docs web exports won't run on macOS and iOS if developed with Godot 4 or greater. MICROSLAYER was developed with Godot 4.3, so I'm afraid it's not possible to export it for mac at the moment. I lack the necessary means to export it natively for mac. When support for that is added for Godot, I might look into it again. But right now it doesn't seem to be possible. I'm sorry ☹
Can i get your contact information? fantastically dear jellyfishhunter, I love your game microslayer in ld56 so much, especially the fantastic graphic art effects. Please allow me to study creating wonderful pixil art from you. And we can communicate some other things about Game Development. My email is [email protected]. I am looking forward to your reply. Love and peace, From ceaiumzmj 2024.10.17
Very fantastic! The best game in ld56! So beautiful the pixil art in games and particle bubbles, I feel like my love for original games is bursting! This game highly shows the essence of game itself, filled with feedbacks and addiction. The only drawback is that some enemies will attach to you and you cannot get rid of them, that's so disappointing. But at all the game is really good out of my expectation.
Really well made little game, I felt like a bacteriophage.