
Mimic
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Dive into a fantasy text-adventure game compatible with touchscreens as well (Yay!). All that is required:
- Internet;
- Mouse or, if touchscreen, finger;
- Ability to read.
Recommended is that you play the game a few times (assuming you do not get the longest routes), only then you potentially unravel more of the story details. Which endings do you find between the maze of the 'to be continued...' ones?
You will need to restart the game to start a new story, for the reason why and more explanations see development..
*Scroll down for the link (allows full screen)! And in advance... Thank you for playing!* :blue_heart:
Optional sound
Since this game is only visual, I am opting out of the audio category. Not a must, but I recommend you put YouTube or Spotify on and play any 'fantasy music reading', 'fantasy music library' or 'fantasy music writing' on. Go for the calm, without vocals. Scroll down for my pick of music.
Completionist goals
Am I adding this? Yes I am. Just for fun. Maybe you are lucky and find some answers?
- Find the nine names. Four are player nicknames, one is a name for a humanoid and then there are four other names left.
- Find the two death endings.
- Find the hidden end, extremely difficult on a touchscreen.
- Who appears to be the BBEG? Why do you think so, what details have you found?
Development, personal
Let us go back to the beginnings. What were my major inspirations sources?
- A picture from Pinterest;
- The 'tiny' creature size category in D&D;
- The Stanley Parable: Ultra Deluxe.
This is my first solo game. Programming games, using Unity and all that is way out of my reach. I do not have the focus and energy to put into learning completely new skills and programs because of personal challenges. Still, I found my connection with the program Twine. It easy to understand, and its main focus is what I love: Storytelling.
Honestly, I had not calculated in how boring it can be to be hours, and hours, and hours focused on writing a story with branching paths! In-between for my health and alike I took big, effective breaks.
I did learn something interesting. At the start of the Gamejam, I was pro quantity. I can brush it up later anyhow! The more time ticked by however, the less paths but the higher quality it became. This I found out based on two observations in hindsight. I have a ton of options on the left side of my story map, as I worked from left to right it became less and less. The second observation was by grammar check, I had to do way more corrections at the earlier passages. That's how it felt at least.
English is not my native language, and guess who found out Twine has no spellcheck... That sucked. I found my way around it though, blessed with two screens. I wrote it in Dutch-like English style. :laughing:
I made with this game at the start two conscious decisions. First, black background be good, but I wanted the text to not be bright white. I wanted it kind to the eyes as this is a text adventure, you will be reading a lot if playing such game. Besides that, I removed the option to rewind choices freely. I wanted them to matter more, instead I give myself options to go another way instead now and then. Besides that, when you finish your story you need to restart the game, truly starting a new adventure so to speak.
- Internet;
- Mouse or, if touchscreen, finger;
- Ability to read.
Recommended is that you play the game a few times (assuming you do not get the longest routes), only then you potentially unravel more of the story details. Which endings do you find between the maze of the 'to be continued...' ones?
You will need to restart the game to start a new story, for the reason why and more explanations see development..
*Scroll down for the link (allows full screen)! And in advance... Thank you for playing!* :blue_heart:
Optional sound
Since this game is only visual, I am opting out of the audio category. Not a must, but I recommend you put YouTube or Spotify on and play any 'fantasy music reading', 'fantasy music library' or 'fantasy music writing' on. Go for the calm, without vocals. Scroll down for my pick of music.
Completionist goals
Am I adding this? Yes I am. Just for fun. Maybe you are lucky and find some answers?
- Find the nine names. Four are player nicknames, one is a name for a humanoid and then there are four other names left.
- Find the two death endings.
- Find the hidden end, extremely difficult on a touchscreen.
- Who appears to be the BBEG? Why do you think so, what details have you found?
Development, personal
Let us go back to the beginnings. What were my major inspirations sources?
- A picture from Pinterest;
- The 'tiny' creature size category in D&D;
- The Stanley Parable: Ultra Deluxe.
This is my first solo game. Programming games, using Unity and all that is way out of my reach. I do not have the focus and energy to put into learning completely new skills and programs because of personal challenges. Still, I found my connection with the program Twine. It easy to understand, and its main focus is what I love: Storytelling.
Honestly, I had not calculated in how boring it can be to be hours, and hours, and hours focused on writing a story with branching paths! In-between for my health and alike I took big, effective breaks.
I did learn something interesting. At the start of the Gamejam, I was pro quantity. I can brush it up later anyhow! The more time ticked by however, the less paths but the higher quality it became. This I found out based on two observations in hindsight. I have a ton of options on the left side of my story map, as I worked from left to right it became less and less. The second observation was by grammar check, I had to do way more corrections at the earlier passages. That's how it felt at least.
English is not my native language, and guess who found out Twine has no spellcheck... That sucked. I found my way around it though, blessed with two screens. I wrote it in Dutch-like English style. :laughing:
I made with this game at the start two conscious decisions. First, black background be good, but I wanted the text to not be bright white. I wanted it kind to the eyes as this is a text adventure, you will be reading a lot if playing such game. Besides that, I removed the option to rewind choices freely. I wanted them to matter more, instead I give myself options to go another way instead now and then. Besides that, when you finish your story you need to restart the game, truly starting a new adventure so to speak.