Miniature Exhibition

Miniature Exhibition

This game is from ldjam.com, which is currently unavailable.
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overall: 2.67
fun: 2.33
innovation: 3.17
theme: 3.67
graphics: 2.83
humor: 2.83
mood: 2.83

Miniature Exhibition

The world has been invaded by tiny colorful aliens. The only thing they care about is seeing tiny creatures in various collections, and they will kill to see them. As part of the Anti-annihilation effort, you have opened one of these exhibits.

Build your collection of Man's first display creature, the Bubblegum Star.

Good thing these aliens aren't too picky.

How to Play

Design Phase

During this phase of the game, you take your Bubblegum Stars out from your inventory and place them next to the walking path (green tiles). The Aliens will be walking past your creatures during next phase. You can pick them up from the ground by clicking on them and clicking "move" from their status panel

Additionally, you can buy more stars from the shop, but it will cost you resources. Luckily your stars produce them during Operation Phase!

When you're satisfied with your layout, hit the Progress button in the bottom right to start Operation Phase

Operation Phase

During this phase, the Aliens have come to judge your collection and how well you are treating your stars. They might have forced this on humanity, but they are nice enough to pay admission. They will walk along the set path and look at the nearby stars.

You need to brush your stars with the brush tool to keep them clean and Feed them with the feed tool. If you don't your stars will be unhealthy, and the aliens really hate unhealthy creatures. To do this, select the associated tool from the top of your screen and click and hold on the stars for a couple of seconds (some particles will indicate when its done).

If you see something sparkling on top of your creatures, they have produced some resources! Hit the collect tool and click on the resources to collect them for use in the shop.

Once all of the aliens have left, you can close down for the day and begin Design phase for the next day.

Controls

Mouse and Keyboard only

Camera movement - WASD + mouse scroll
Left Click (and hold) - Selected action
Right Click - Reset action (select the "select" action)

Jam Notes

Just a couple of notes for the game jam. The game has limited content and I ran out of time to implement any kind of win/lose condition. The "scoring" if you can call that comes in the form of money being shown in the stats menu.

There is additionally a 'bug' with the deselection (right-click) feature which I know how to fix, but would take me a bunch of time to fix (I would have to re-write like half of how I am customizing/animating cursor icons). The icons don't seem to change sometimes when right clicking, but the tool is still updated to the selection tool like the controls list.

I can't figure out how to get the HTML5 version to work so I removed it ):
Found a bug?
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