Moldable Monster of Mine

Moldable Monster of Mine

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.69
fun: 3.52
innovation: 4.29
theme: 3.67
graphics: 3.66
audio: 3.22
humor: 3.20
mood: 3.60
Get your creativity ready!!! Build your little monster *the way you want,* and fight… humans? In this abstract and psychedelic game!! There are infinite combinations to test your pixel art skills! Grab those colorful pixels in the background and turn them into parts for your monster! And receive black pixels to destroy your enemies!!

Can you break down the play rules for me?


This is a mouse-only game! 🖱️


Press the right mouse button to toggle your little monster to follow or stop following the mouse.

Press the left mouse button to pick up colorful pixels from the background when the lower-left corner of the cursor is over the pixel.

Click around the monster to add the collected pixels to it.

For every 5 pixels you add to your monster, you will receive a black pixel. Once attached to your monster, the black pixel can be thrown at enemies’ weak spots by pressing the middle mouse button.

You can reposition the monster’s pixels.

Press Ctrl to restart the game.

And... that's it! Try to reach the right corner!

Press Shift to enter full screen

Hold the left mouse button, then press the right mouse button, and hover over the monster’s attached pixels to pick up multiple at once.

While walking, hold left mouse button to run

You can hold the middle mouse button to pick all your black pixels at once

Hold the left mouse button, without pixels on the cursor, to pick up multiple pixels at once.

Hold the left mouse button, with pixels on the cursor, to place multiple pixels at once.

Use the scroll wheel to reposition black pixels. They can only go as far up and down as your non-black placed pixels.

Demonstration:



https://www.youtube.com/watch?v=EaUJZSzK9VI

This is a windows only game:


The updates are now on itch.io!! ~


Version 1.35 ~

Found a bug?
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