You are a Coincoin keeper (Coincoin means duck). Sadly, all your Coincoin has fled in the night !! Search for them, and bring them all to a "SAFE" place 👌!
Download the game and unpack the zip.
Then, get ALL your Coincoin back to a Safe Area!
What to do : - Walk on a Coincoin to make it follow you ! - Don't get close to the Dogs, the Scarecrows and the balloon ! - Bring a Coincoin to a safe zone until the safe zone limit is reached. - Complete all the safe zone to unlock your final trial...
Controls : - WASD to move around.
Known issues : - DON'T click around when you're not in a pause menu, there's one menu active but not shown that have a restart button near the middle-low of your screen, so after launching the game, try to not click anywhere while playing ! - The final big Coincoin is not displayed properly so the final safe zone looks weird 😅 (but still works !)
You cam up with interesting mechanic, nice little game. A few thoughts: - it is not always clear what the radius around foxes and scarecrows. - A part where there are a lot of balloons seems frustrating instead of challenging, because you can just pop the balloons and thats all.
the idea is very good, the game works and is very fun, but it lacks polish, a noot noot seems to have gone into the wall (judging by the noise I heard, and I could not finish the game). Aim a little smaller in map size to focus more on the ux
Very fun sound design ! I like the idea but the map is very big with a lot of empty spot. Also at some spot it's not very clear what is fearing the coincoin. But except that, cool game !
The animation of the ducks is really hilarious and funny! The core game mechanics are simple yet inspiring, which makes the game enjoyable. However, I did have some trouble with the AI behavior—it felt a bit too random at times. In some situations, I had to try multiple times just to get one duck over the green glass, which could be frustrating.
Other than that, this is very impressive for a game jam project. Great work overall!
I got side tracked with some exploring so it took a little longer than it probably should have, but I got them all safe!
The gameplay seems simple, but I'm sure the development was far from easy. This game seems like it could have plenty of weird edge cases that you have to handle carefully, or else it could be impossible to complete. For example: - When a zone only needs 1 more duck, if 2 ducks walk into it on the same frame, what would happen? - If a duck goes back to idle state within the scare distance of a scarecrow, could I collect that duck and bring it out?
I didn't have any problems like this, the game played perfectly for me. I'm sure that was no accident, and that you guys were careful to make sure these edge cases were handled well.
And I really liked that the ducks used smart pathfinding rather than trying to move straight towards me, a great quality-of-life feature! Thanks for making this!
Comments22
- it is not always clear what the radius around foxes and scarecrows.
- A part where there are a lot of balloons seems frustrating instead of challenging, because you can just pop the balloons and thats all.
focus more on the ux
@overlix : Yeah we had some troubles with the map size but couldn't change it considering the time we had left xD Thank you for your advice !
Other than that, this is very impressive for a game jam project. Great work overall!
The gameplay seems simple, but I'm sure the development was far from easy. This game seems like it could have plenty of weird edge cases that you have to handle carefully, or else it could be impossible to complete. For example:
- When a zone only needs 1 more duck, if 2 ducks walk into it on the same frame, what would happen?
- If a duck goes back to idle state within the scare distance of a scarecrow, could I collect that duck and bring it out?
I didn't have any problems like this, the game played perfectly for me. I'm sure that was no accident, and that you guys were careful to make sure these edge cases were handled well.
And I really liked that the ducks used smart pathfinding rather than trying to move straight towards me, a great quality-of-life feature! Thanks for making this!