I liked the game music. Player movement is also nice. Attacking by mouse-clicking gets a bit repetitive over time, maybe have attack automatically if you hold down a button. I was stuck in the second room, when no enemies were coming and I could not leave the room.
Thumbs up for your animator and grapgic designer - movement and enemys looks cool, though if it is an infinte game(I guess) it would be nice too have at least score. Maybe some other mechanic like upgrades or different enemy behaviour also will add a lot to your game. Keep it up!
I like the epic music and the fact that there are several types of enemies. However, the game seems a bit unfinished, lacks variety, in attacks, that is, maybe we should add an attack besides clicking on the mouse button, and some special attack, which for example can be used once every 5 seconds, but which is stronger.
My favourite part about this submissions is the bad ass looking character! Attacking felt satisfying and I really enjoyed this art style. I got to the room in the north, slayed all of the tiny enemies, but then couldn't seem to progress though? Is the game unfinished or did I miss something? Thanks
I liked the character and the attack animation a lot. Overall a fun base Idea, but it lacks a little progression and variety in the gameplay. That is fine for a game jam game though I think. The attack animation/hitbox kinda felt off though. Sometimes I was sure I should be hitting an enemy but it was out of range.
I love the audio track behind this game. The game unfortunately stopped spawning enemies after a while in the second room.
When making jumping/hopping enemies, you should have a shadow under them so that it gives the players a little basis of where the enemy is in 3d space. That being said, the collision detection seemed a bit off as I had trouble actually hitting enemies. I had to let them hit me first to know that they were in range.
I love that you also have a lose stinger for your game over. If this is your first game jam game, congrats! Hope to see you do more!
Comments14
Congratulations on your submission.
When making jumping/hopping enemies, you should have a shadow under them so that it gives the players a little basis of where the enemy is in 3d space. That being said, the collision detection seemed a bit off as I had trouble actually hitting enemies. I had to let them hit me first to know that they were in range.
I love that you also have a lose stinger for your game over. If this is your first game jam game, congrats! Hope to see you do more!