It is a very deep game, I think it talks about people who go to work and come back and their children do that, nice map and I really liked the music, maybe I would have liked it if I could see it or have some reaction
I do think it looks like perhaps not all the art assets were made by the same person during the jam? it might be better suited for the Jam than the compo.
Too bad this guy did that too himself after I worked hard enough to get 45 coins for a full inventory of oranges. I think his ghost was sad when he saw me walking back from the store.
Oh, and yes, WASD constrols would be very nice to have.
I like the focus on storytelling ! Feels a little confusing, and I'd have loved to be able to use WASD as well to move, but still lots of efforts visible, well done!
I didn't really know how to rate this game. I liked the graphics even though some of the art like the person and doors looked a little out of place. I would also have liked more of and indicator of price but overall this game had some nice setups even though they felt a bit unfinished.
Game would be much comfortable to play if WASD keys were used and the camera was locked to the character. I liked its weirdness, despite how little connected to the jam's theme.
Honestly, I don't believe these assets were made in 48 hours by a single developer, as Compo rules require. And there has to be the source code of your game. Looks like it should be in Jam category.
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I do think it looks like perhaps not all the art assets were made by the same person during the jam? it might be better suited for the Jam than the compo.
Oh, and yes, WASD constrols would be very nice to have.
Is there an alternate ending?
Honestly, I don't believe these assets were made in 48 hours by a single developer, as Compo rules require. And there has to be the source code of your game. Looks like it should be in Jam category.