Paper Russula

Paper Russula

This game is from ldjam.com, which is currently unavailable.
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overall: 4.05
fun: 3.70
innovation: 4.22
theme: 3.98
graphics: 4.22
audio: 4.12
humor: 3.13
mood: 3.75
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Protect your mushrooms!

Your forest is invaded by insects and other creatures, that will try and eat your mushrooms! Good news is that your mushroom can fight back, and empower each other to get rid of your enemies!

An endless puzzle game where you must think well when placing your defenses: all the mushrooms must be powered by special blocks, but they can be powered multiple times for extra power!

https://www.youtube.com/watch?v=BhfdQEDMZBU

How to play


PaperRussula is an endless tower-defense puzzle game. Your goal is to place mushrooms to deal with incoming enemies, and last as long as possible. When an enemy reaches the bottom row of the screen, the game ends and your score is based on killed enemies.

Your building zone is a rectangular grid, scanned up to down by an energy beam. Each turn, one row is scanned then you must place a new tile, on any cell (empty or not).

When a row is scanned, each ​Activator​ is powered:
* Enemy Activators, looking like red skulls, allow all enemies to move and new enemies to spawn.
* Mushroom Activators, flat and blue with wires, activate all tiles to the direction they point. They also power other activators, try to make chain reactions! Be careful not to power Enemy Activators or you might regret it...

​Some other tiles must be powered to work: Switch-Shrooms, Trap-Shrooms, and of course Attack Russulae, your main attack mushroom. Everything is described in convenient descriptions in the game.

Last, the Circle of Power-Shrooms increases attack of all attacking tiles (Russulae and Trap-Shrooms), without being powered.

Remember: do not forget to power your mushrooms with activators, and make combos for devastating power!

Assets

Everything in this game has been made in the course of Ludum Dare 56, including:
* Gameplay mechanics
* Graphics
* All musics and sounds
* Shaders

Exceptions :
* Fonts
* Our logo splashscreen (Taboulé Recipe)

Tools

* Game engine: Unity
* Pixel art: GraphicsGale & Krita
* Music: FL Studio

Changelog

v1.0

Original game release during the Ludum Dare.

v1.1

* Improvements & fixes made during the Ludum Dare.

v1.2

* Fix .exe (could not launch on most PC)

v1.3

* Add incremental RNG to prevent games without essential tiles
* Fix multiple tile description display bugs
* Fix multiple animation bugs
* Fix "ghost" double-activators, that remained active after being destroyed

v1.4

* Add online scoring to compare your score with other players'!
Found a bug?
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