This game is an unfinished prototype for Ludum Dare 56. You can test out the most important real-time music mechanics. I will continue working on this project because the idea is quite fun. Thanks <3
Papufel Energy Inc
It's the year 2450. Humans have found a species of tiny creatures that are extremely dangerous but can produce electricity more efficiently than any nuclear plant. One day a couple of years ago, one laboratory worker noticed that the creatures love human music.
That's where the idea for Papufel Energy Inc. originally came from! Welcome to our family of happy workers. You're the Papufel orchestra's leader now!
Check the control panel on your desk for instructions. Don't push them too hard, but don't be too gentle. Our ever-growing city needs electricity.
Good luck!
Development Note
This is just a proof of concept and the main things that work are the music stem system, real-time mixing, visuals, and aggression + energy level meters.
Unfinished parts / notes: - Shifts don't progress - Win/Lose conditions don't work yet - MWhs or time don't matter in the game yet, it is completely unfinished BUT it's fun to play with the song mechanics - You cannot progress in the game yet, you can only test out the song mechanics - If you want to go back from the virtual screen, press Escape
Install instructions
Download the zip file, extract it, and play the "Papufel Energy Inc.exe".
The game is unfinished and has bugs, but have fun with the music mechanics!
What the future holds
The point was for the player to be a worker at Papufel Energy Inc. In the finished version, you'd have to balance between generating enough energy during your shift and still keeping the Papufel happy. I wasn't unfortunately able to finish the core loop, but I hope to keep on working on this project. Please follow me on my socials, I'll keep you all posted on how things are going!
Thank you @killofox ! Yes, I made the music :) I wish I could've done more with the audio modulation thing I coded but I didn't have time to compose more music, I will for sure use the real-time stem sync/mix thing in the future now that I have it :D
A very cool game! I saw about this game in the Ludum dare news and at the very beginning I couldn't even imagine that this game would be about... Music! I'm not talking about the music in the game at all, it's great! I was very surprised.
Awesome game, browser version was pretty choppy but the download worked great. Music and visuals were excellent, and a unique mechanic for sure. Excellent work!
Such a cool tech demo! I can't wait to see what comes next - I assume punishment for aggressing the creatures? The horror vibes from the art certainly lend itself to the creepy musical atmosphere!
I really like the concept, the characters have a really good design and the tracks are very well made, the only complain I have it's that there isn't much to do (or at least I felt like it), also there's this percusion track I don't remember the name of that sounds kind of delayed from the rest. Very good game/idea
Thanks! @hurp Thank you @obidiix-minusinfinity yeah, I wish I had time to do more during the jam 😄 I will probably develop it into a full game at some point. I noticed that latency too especially if you trigger many instruments simultaneously or play the web version some of them can be a bit off-beat 😅 Thanks for the feedback!
I love the concept, and the music mechanics are really engaging! The art style and color palette give me a great cyberpunk vibe that fits the atmosphere perfectly. The mix of visuals and sound creates an immersive experience, I am really excited to see where this goes. Gj!
Very impressive visuals! Really enjoyed the retro industrial vibe.
I almost missed the animations of the Papufels though, since I didn't originally realize you could back out of the control panel. It would have been a shame!
The game looks very stylish and promising, it seems to me that if it is completed it will be a very good product that it is not a pity to even commercially promote.
Thanks so much, everyone! 😄 Oh, that's so good to know that those can easily be missed @ninjavitis . I gotta make an indicator for it when I continue developing it! I'm so glad to hear that you all liked it 😄
Extremely pleasant visuals and audio, it created a great mood. I was very confused on how to progress until i read your description. Even if the game-loop was not finished it was still a very impressive entry via the visuals and audio alone, verry well done!
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I almost missed the animations of the Papufels though, since I didn't originally realize you could back out of the control panel. It would have been a shame!
I was very confused on how to progress until i read your description. Even if the game-loop was not finished it was still a very impressive entry via the visuals and audio alone, verry well done!