
Pawned Potential
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
The adventure of a hamster living in a world full of rats, whose greed knows no limits at all.
The mysterious robber took away all of the hero’s belongings (along with his inventory!), and now the hamster faces a difficult task - to get his property back. Solve puzzles and fight insects to help our hero!
And maybe even pick up something new along the way.
*...what? Stocking up is very important.*
It turns out that being the main character of an adventure game is a very, very, very expensive thing to do.
But don’t give up so easily - everything bought or earned through good old hard work can always be pawned for a couple of coins.
Pawn off the ability to run? Who needs speed if having another coin in the pocket is an option!
⦿⦿⦿
The game is made during Ludum Dare 56 [TINY CREATURES].
Our team:
@Heiden-BZR - code & game design
@ilya096 - code & game design
@Fortythird - code & game design
@NoHopeOutThere - game design & narrative
@Eravil - 2d art
@Pootisthepotato - level design
@Degtus - sound design & music
*3D art used from marketplace, full credits in the game*
The mysterious robber took away all of the hero’s belongings (along with his inventory!), and now the hamster faces a difficult task - to get his property back. Solve puzzles and fight insects to help our hero!
And maybe even pick up something new along the way.
*...what? Stocking up is very important.*
It turns out that being the main character of an adventure game is a very, very, very expensive thing to do.
But don’t give up so easily - everything bought or earned through good old hard work can always be pawned for a couple of coins.
Pawn off the ability to run? Who needs speed if having another coin in the pocket is an option!
⦿⦿⦿
The game is made during Ludum Dare 56 [TINY CREATURES].
Our team:
@Heiden-BZR - code & game design
@ilya096 - code & game design
@Fortythird - code & game design
@NoHopeOutThere - game design & narrative
@Eravil - 2d art
@Pootisthepotato - level design
@Degtus - sound design & music
*3D art used from marketplace, full credits in the game*