PEPE's wall of pride

The froggo is angry! He lost his tendies and demands happiness!
Find him the tiny critters he demands as fast as possible!
Point your mouse to steer and click (LMB) to go fast!
When close to a planet, click RMB to start downloading critters!
Got the wrong one? Click RMB again to throw it away.
Got the one you need? Go to the froggo and fill his wall! When all 10 are filled, your score will be posted to the highscoretable.
Are you the fastest doomscroller?
Getting your critter:
Applying right critter to painting:
Applying wrong critter to painting:
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Tips:
Use the minimap and the indicators at the edge of the screen.
- The green T shape is the objective
- The yellow T shape is the froggy
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Updates:
- Performance update: textures outside of the screen won't try to render
- V1.1: post-jam version built in. To play, press P in the main menu. Do not rate the post-jam version
- reduced paintings to be filled in 5 (instead of 10)
- reduced planets to 8 (instead of 10)
- slightly increased (de)acceleration-speed of arrow
- Gravity has been tweaked to be slightly stronger
- make the planets leave a trail
- add an indicator for catched meme-critter in UI
- canceling download makes meme go back slower
- UI has been moved down
- Make starry background moves faster
- V1.2: fixed bug in post-jam where the game would freeze up after selecting one of the two removed planets



Comments47
These memes are outdated indeed, I think the current ones aren't that suitable for a 32x32 sprite. Also, they've become too fragmented / niche / speedy (as in, within days the're uncool again). I can't keep up anymore 😆
The space gravity pull and such is an interesting idea, however I would have liked if things were a bit slower so it becomes easier to control. 🙈 Though I cannot imagine how difficult it is to make such system!
The sounds and art are pretty fun, my feedback point would be to draw the social media icons yourself so it is in the same style as the rest of the game- Or I just saw it not well enough. 🐸 PEPE's redone-art I love, the effect when you put a wrong thing in, the screen getting red definitely made the mood for me. I do miss some background music, even if soft I think it would have made it even greater.
To get an highscrore I will have to sit down for a while, something I will do after rating more games.
The good thing is that the the mini map and goal indicators was a great and necessary touch. I applaud you for that!
I was once doing a similar game so I know that indication of velocity really helps to control the movement.
Anyway, I liked it, I liked the small details on the map, the audio and how fun it was.
Great job.
I get what you are saying. Even for us it was a challenge to playtest it. Sadly there was no time to balance things out.
We were aiming for this realistic behavior, because we felt too many space-themed games make the space-ship feel like a car. As in: you can brake and steer on-the-spot.
So this was kind of an experiment, that needs lots of tweaking ^^" We learned a lot and had fun, and I think that matters the most 😄
I have seen your highscore earlier and felt a bit guilty that you spent 20+ minutes. I appreciate your dedication though!
After reading these comments and playing myself I think I know how to fix 90% of the issues you described. I will talk to my teammate for possible fixes (@ithebreather) for the post-jam version. Some ideas include:
- reduce paintings to 5 (instead of 10)
- reduce planets to 8 (instead of 10)
- increase (de)acceleration-speed of arrow
- make the planets leave a trail, so the player can choose to wait for the planet
- add an indicator for catched meme-critter
- Tweaking the gravity
What do you think?
Thanks for your compliments! The sandwitchmethod really works its magic here hehe. To be honest, I have had some help on the internet. I followed the following tutorial, from TheCodingTrain: www.youtube.com/watch?v=OAcXnzRNiCY. If you like coding, than this channel is really fun!
And ofcourse my javascript-templatecode made development much easier. I think you recognize the "enter your name" screen for instance. I created that masterpiece in my first LD entry: CRYSOPHILIST
Background music would have been epic! Though, I do need inspiration :-) Was thinking about a musical-type of thing 😆
I have seen that Krafter spent 20+ minutes on the game. I think that we can't ask more than 5 minutes of everyones time. So please don't feel obligated!
The voiceacting is marvelous indeed, I had a hard time keeping it together from laughter while my mate did the voices. It was great, and all in one take!
The resolution is a limitation of the little template/engine I wrote over the years. Maybe its time to fix that, as you are not the first to mention it 🐵
I wish you the best of luck this gamejam! Curious what your score will be
The velocity / acceleration indicators help indeed. What game do you mean? I wonder how you dealt with that
This background is taking up like 90% of the pixels on the screen and it could have been a great indicator of what is going on, that takes no effort to look at, but it is barely moving. Instead, I resort to squinting my eyes at the minimap, and it is great that you have implemented it, but it is quite a downgrade, having to switch from the whole screen to a tiny square in the corner and figuring out its tiny symbols. As it is, the main view is used only for 1) representing the setting, 2) choosing and seeing the direction the PC is pointing (but not moving) at, 3) scooping animals, 4) recognizing animals, 5) seeing the target planet position's relative direction. If it also had 6) useful movement direction&speed feedback, 7) planet distance, it would have been a much easier ride.
I think your ideas are also good, but - I was already intercepting planets sometimes, thanks to the minimap, but the hardest one to wait for and catch was Youtube, idk why exactly. And ofc acceleration tweaking would help.
I like how it has visually retro feel that reminds me of the early days of the internet. But you used the current apps which is funny it itself. I think it's a peculiar approach and a good contender for Humour category, though personally I found it bit hard to play >_
Thanks for the compliments! The memes are a bit outdated as we can't keep up with current meme-culture 😅
Thank you for the deep analysis, I can learn from that. Getting the essentials, in the Netherlands we would say: "We slaan het plat" ("We flatten it out"). I will think about how to best fix these issues
The 10 planets are randomly assigned with random locations (within a threshold) and random velocities. So the youtube one could be the easiest in the next run. I loooove some randomness in my games :-)
many many many thanks for your advise! I really appreciate that. And I'm honored that you're thinking about our game even if you're not playing / rating it 😁
On a serious note, once I got used to the controls it was kinda addicting. Then halfway through I had the existential realization of doing chores simulator. It's hard to describe it's really painful to play but that's why I'm enjoying it. Maybe the memes could be a little bigger too because I find that I usually have to release a new meme I just got to see what it is as the hand engulfs it, sometimes it usually being the appointed task : P
Your feeling is described very well I thing. The feeling that there is an end in sight, but very far away but doable. That drives me too. @snory has a game just like this. Maybe you'll like that one too :-)
Thanks for the feedback! I'll put that one on the list :-)
I will make sure to add your comment about the memes returning too fast to the list for the Post-LD version I'm planning this weekend :-)
Glad you liked it!
Very original idea, I had fun playing this game! I see that the post-jam version addresses the main issues, so good work!
Loved the voice acting, it made me feel very immersed. I'm surprised pepe didn't ask for tendies at any time, just random memes.
The post-jam scores seem to be much faster. I wanted to try that version, controls felt better, but some bug occurred and my mouse kept drifting while the mission was empty... That's creepypasta material right there. I'll make sure to try again if that's fixed. Great work overall!
As for the post-jam version bug: that is very strange. I have to debug a bit to see if I can reproduce it. That screenshot really helps. I can see that none of the text is getting drawn, giving a clue where in the code this could happen. Maybe you can try again? If you encounter this problem again, could you add a screenshot of the console? (you can get there by hitting F12 and clicking the console tab)
Many thanks!
I uploaded version 1.2 :-)
Thanks so much for the post jam build. I managed to at least get grumpy cat close... several times, even lol
We haven't thought about expanding this game. Normally LD games are a one-weekend experience for me personally + some fixes in the next weekend after collecting feedback.
Some features we've thought about, but was not implemented are:
- crashing when touching the PEPE. This was brutal though, as the game would get frustrating
- making the gravity around PEPE, such that you always get sucked back eventually no matter where you are
- creating a failstate where you could get sucked into the social medium when interacting too much with it
Also we could expand existing features:
- extra social media icons
- extra memes (like peanutbutterjellytime and the hypnotoad)
- extra sounds for actions like plopping down a meme or pickling them up
- social bubbles per social medium. The code supports it, but we had not enough time to create social media-specific texts. So we have 50 general bubbles and copied them to each social media object 😁
Some trivia:
- You could get away with downloading memes from other social media icons. It works like this:
- Chance to get right meme form suggested social: ~ 1/2
- Chance to get right meme from other socoals: ~ 1/16
As you can see, there is not *really* an idea for a big expansion. Just minor tweaks to make this one bigger and better. My mate and I both have 9-to-5 jobs and other hobbies / volunteer work. So we have to choose wisely how to spend our time :-)
Do you have ideas how this game could be expanded?
The game was hilarious and fairly addicting once I got used to the movement, it just needed a bit more time for polish. You definitely nailed the chaotic meme atmosphere you were going for with the graphics and audio!
I have to come back here again in order to increase my skill.
Thanks for the great compliments! We had fun creating this, and yes: the math's were a bit mind-numbing sometimes 😅 I'm glad to read that the post-jam version was a big improvement
But.. We had fun and we learned a lot! So mission accomplished
I'm curious for your feedback! If the game is too difficult, please try the post-jam version after rating (press P in main menu) and see if your issues are fixed in that version :-)