
PODVAL The Game
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Tiny creatures aren’t always cute and harmless.
*You wake up in a room you’ve never seen before. Cold, damp walls, the dim light from an old lamp, and the pervasive smell of mold and rot. Slowly, your mind starts to clear, and you realize — it’s a basement. The only way out is further down.*
*The stairs creak ominously beneath your weight, as if warning you to turn back. Yet, each step pulls you closer to the unknown, where the shadows seem to ripple with life. There’s something waiting down there — and it knows you’re coming.*
Hello, world! This is our third game jam and our first 3D game. Our small team tried to create the feeling of a one-way journey — into a cold and sticky abyss of despair.
The development wasn’t perfect, but in the end, we had fun — we hope you’ll have fun too!
Your feedback is important to us! We read every comment and carefully consider all your suggestions. They inspire us to keep improving and refining our skills. We hope that your contributions will help us become even better as game developers :)
*Don't worry if the game crashes after a red screen — that's intentional, we just haven't had time to create a proper death screen yet*
CONTROLS:
WASD — Movement
F — Interact
RMB/Mouse2 — Toggle Flashlight
Update: 8/10/2024:
The size of some entities has been adjusted to the correct scale.
HTML5 build has been added.
Update: 13/10/2024
Fixed colliders to prevent rats from incorrect interaction.
Fixed a bug with rat sound.
Balanced rat mechanics.
Fixed the rats idle animation.
Adjusted trigger colliders for optimization.
Fixed the wooden door collider.
Added preloading of certain sounds into memory to avoid sound bugs.
Reduced the pursuit distance for rats.
Added an exit button to avoid the users feeling of the game crashing.
*You wake up in a room you’ve never seen before. Cold, damp walls, the dim light from an old lamp, and the pervasive smell of mold and rot. Slowly, your mind starts to clear, and you realize — it’s a basement. The only way out is further down.*
*The stairs creak ominously beneath your weight, as if warning you to turn back. Yet, each step pulls you closer to the unknown, where the shadows seem to ripple with life. There’s something waiting down there — and it knows you’re coming.*
Hello, world! This is our third game jam and our first 3D game. Our small team tried to create the feeling of a one-way journey — into a cold and sticky abyss of despair.
The development wasn’t perfect, but in the end, we had fun — we hope you’ll have fun too!
Your feedback is important to us! We read every comment and carefully consider all your suggestions. They inspire us to keep improving and refining our skills. We hope that your contributions will help us become even better as game developers :)
*Don't worry if the game crashes after a red screen — that's intentional, we just haven't had time to create a proper death screen yet*
CONTROLS:
WASD — Movement
F — Interact
RMB/Mouse2 — Toggle Flashlight
Update: 8/10/2024:
The size of some entities has been adjusted to the correct scale.
HTML5 build has been added.
Update: 13/10/2024
Fixed colliders to prevent rats from incorrect interaction.
Fixed a bug with rat sound.
Balanced rat mechanics.
Fixed the rats idle animation.
Adjusted trigger colliders for optimization.
Fixed the wooden door collider.
Added preloading of certain sounds into memory to avoid sound bugs.
Reduced the pursuit distance for rats.
Added an exit button to avoid the users feeling of the game crashing.