Rift Critters

by jebkam
co-authored: @george-k
Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.46
Innovation★★★★★★★★★★2.62
Theme★★★★★★★★★★2.92
Humor★★★★★★★★★★1.86
Mood★★★★★★★★★★2.38

Note

If playing the browser version, make sure to enable fullscreen!

Gameplay

- Travel through different dimensions collecting tiny critters.
- Collect 4 critters to reach the end.
- R to reset/reload.

Controls

- Move with Arrow Keys
- Throw with Z Key
- Change Dimensions with 1, 2, 3, 4 Keys
- Reload Level with R Key

Gameplay Video


Story by Ethan


You’re about to be rich!
You’re inches away from the relic known as Chinera’s Spine, a collar-like necklace made of four large stones. All vaguely animal shaped. Perhaps deities of an ancient religion.

But who cares. You aren’t in it for the history, you're in it for the money.

As you inch closer you carefully check for traps.
Nothing on the floor, the ceiling. Not even the platform is counterweighted. It’s all clear.

Cocky you lunge for the necklace in your excitement. But that movement has awoken something. A rat! A teeny tiny rat.

But boy do you hate rats. With the necklace in your hands you try to escape it but it just won’t leave you alone. It must be your ham and cheese sandwich from lunch earlier that you save some in your pocket for a late day energy boost.

Anyway, it’s now crawling up your leg and into your pocket.

Ouch!

You can feel it biting you as it looks for the sandwich.

Oh no! The necklace.

Crash. It hits the floor. You watch in horror waiting for the crash. There goes your money. But no. The stones instead start to melt. Little creatures sitting in their place.

They’re adorable. But then colors. Colors all around you. You are falling as the little creatures all suddenly fly away. You grip for anything to stop your falling but all you can grab is the rope the necklace was on.

Where are you?
How do you get home?
Guess you’ll have to play the game?

Oh. And the rat in your pocket. He jumped ship with your sandwich before the necklace hit the ground

Comments12

BOHNE7 Oct 2024, 11:59
cool
deadroach
deadroach8 Oct 2024, 00:58
I didn't really get the story from the game, but I liked the pixel art
ScrapMetal
ScrapMetal8 Oct 2024, 01:56
"I wasn't in it for the history. I was in it for the money." :wink: :stuck_out_tongue_winking_eye:

The art is fantastic! I love the look.

I was a tad confused on the dimensions... (sometimes when I hit 2, 3, or 4, it didn't seem to respond)... so i wasn't clear what to do. But you guys might have the BEST cover image of all the entries. Really stands out.
HangoverGames
HangoverGames8 Oct 2024, 02:38
great artstyle and concept of multiple dimensions
Iwant_Pizza
Iwant_Pizza9 Oct 2024, 23:57
Well, it's as if this wasn't done in 3 full days, but in an hour with a bottle of beer, the Internet and a computer with 30 megabytes of memory)
It's still a good game, but compared to many at this jam, it's a walkover.__.
stormburpee
stormburpee10 Oct 2024, 00:09
The art and overall aesthetic are fantastic, really drew me in! However, I found the dimension-switching mechanic a bit confusing at times, as the keys didn’t always seem responsive. The story is quirky, but it wasn’t very clear through the gameplay itself. With a bit more polish on the mechanics, this could be a really engaging adventure!
George K10 Oct 2024, 04:36
@iwant-pizza Lol, this was made by two people in two days, and I literally just finished the Unity 2D game tutorial a week ago.

And you had a huge team and didn't even finish on time, so who are you to talk :laughing:.
Wraithind11 Oct 2024, 01:03
On the surface I really want to like this idea, it sounds interesting with the dimension changing, but I didn't really get to experience it. controlling the dimensions didn't seem to really work most of the time, and despite lots of trial and error I wasn't able to figure out what it wanted me to do to make it work, and the dimensions just seemed to change at random at times. The controls were pretty good, though they felt a little uncontrollable at times.
Still, you had a fun concept, and with a little more time to tighten and polish it up, I think you would have had something really neat here, so keep at it!
Conor Wilson
Conor Wilson21 Oct 2024, 13:59
Unfortunately it didn't really work for me but I love the concept and the art :)
Found a bug?
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