Click on the bone to get treats, and use those treats to get new shibas!
There is an ending, can you get to it?
(A full playthrough takes <10 minutes)
Controls
- Left click: interact (with bone or buttons) - Ctrl + left click: buy 10 upgrades at a time - Alt + left click: delete shibas - Left click + drag: throw the ball (after it is purchased). The ball only attracts shibas after you let it go
Known bugs
- Getting to many shibas may crash the game, unfortunately we have been unable to solve this, so don't get too attached!
Tips
- Get the ball to pull shibas towards the bone. If you upgrade the ball and attract shibas on the opposite side of the ball, they will constantly hit the bone giving you quick points. The game can be beat in <5 min with this strategy.
The pacing is actually really well-balanced in that the next thing never felt unreasonably far away! Of note, my game froze in my first play-through while spam-tossing the ball short distances—not sure if it was the ball or something else (I also had a lot of devils)? Got to space in my next attempt, though :D
Made the game crash at around 97k and had to restart :D Anyway liked it so much, are you planning to do a post-jam version? Games like this one are disturbingly addictive!
That was a really fun, chill game. Not being well versed in idle/clicker games, it took me a while to acclimate to the mechanics, but once I did, I sent all my doggos happily into orbit.
Cool take on the idle clicker genre. Doggos are cute and the music is nice to listen to while idling away and letting your pups run into each other. It would have been a nice bonus to be able to pet the dogs somehow, but at least I could play catch with all the good boïz and gürlz 🐶
I got the doggos into space! The ball is really OP when you have a lot of shibas out and my game was almost lagging at some points with how many were colliding into the treat. This game was so adorable to play through though, from its art style and music, and I felt like I could accrue resources at a fairly quick pace without it feeling frustrating. It was just a delight to watch all of them run around, although it was pretty funny that they also were able to rotate as they walked.
One thing I think could have been used is a treat vacuum for the Flower Shibas - they dropped so many things on the screen that at some point I just gave up and used the ball strat (along with so many devil shibas).
What a lovely game. Kinda sad that the doggos were not attract to the ball when you hold it. But it was interresting to try to get the ending into space !
It's disabled by default in Godot 4.3, which you seem to be using.
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As for the game, it's cute and having to click on the treats from the flower shibas and moving the ball around makes the gameplay less idle! The gym and the factory seem nearly useless tho, those should probably be either buffed or replaced into something else.
(that pixel-art "5" is so weird, I couldn't look at anything else when there was one on the screen. :'D)
Cool game! Unfortunately, the game froze after about 15 minutes of play when I was moving the ball and a huge crowd of Shiba Inus rushed at it( Total collected 79k treats! Nevertheless, I liked the game! Simple but addictive. The only thing I recommend is to stick to the same style - either traditional drawing or pixel art - not together. Still, good job!
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One thing I think could have been used is a treat vacuum for the Flower Shibas - they dropped so many things on the screen that at some point I just gave up and used the ball strat (along with so many devil shibas).
We had a similar issue on our game when spamming too many entities. I have no idea if your issue is the same, but I managed to fix it by re-enabling `Thread Support` in the web export: https://godotengine.org/article/progress-report-web-export-in-4-3/
It's disabled by default in Godot 4.3, which you seem to be using.
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As for the game, it's cute and having to click on the treats from the flower shibas and moving the ball around makes the gameplay less idle! The gym and the factory seem nearly useless tho, those should probably be either buffed or replaced into something else.
(that pixel-art "5" is so weird, I couldn't look at anything else when there was one on the screen. :'D)