
Souls of the Lost and Insignificant
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
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This is my entry for Ludum Dare 56's Little Creatures theme! You can play in your browser at the Itch.io link down below or download the Windows build. This was a bit of a weird journey and was pretty unenthusiastic until the last day, when things started to come together a little. Feedback and thoughts are always welcome! Curious to see how many titles people can discover and earn. Sorry for the lack of settings this time.
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Hints
- Your gentle influence has a limited range.
- Sinister mouse button to draw your flock closer.
- Righteous mouse button to create disinterest.
- Let souls rest atop a seal when the time is right to be rewarded.
- Different seals are answered by different effects.
- You must have at least one soul enamored by your presence.
- Perform feats to acquire titles.
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Credits and Tools
- Art, programming and sound by me.
- Written in Nim on top of SDL2.
- Audio created in ChipTone and Audacity.
- Sprites created in Asesprite.
This is my entry for Ludum Dare 56's Little Creatures theme! You can play in your browser at the Itch.io link down below or download the Windows build. This was a bit of a weird journey and was pretty unenthusiastic until the last day, when things started to come together a little. Feedback and thoughts are always welcome! Curious to see how many titles people can discover and earn. Sorry for the lack of settings this time.
---
Hints
- Your gentle influence has a limited range.
- Sinister mouse button to draw your flock closer.
- Righteous mouse button to create disinterest.
- Let souls rest atop a seal when the time is right to be rewarded.
- Different seals are answered by different effects.
- You must have at least one soul enamored by your presence.
- Perform feats to acquire titles.
---
Credits and Tools
- Art, programming and sound by me.
- Written in Nim on top of SDL2.
- Audio created in ChipTone and Audacity.
- Sprites created in Asesprite.