In this exciting game, the player takes on the role of a small but brave mouse living in a cozy hole under the roots of trees. However, with the onset of cold weather, food supplies begin to run out, and our heroine decides to go on a risky but vital journey to a human home. Her goal is to find food to survive the harsh winter. Players will have to overcome many obstacles, explore every corner of the house, jump on long shelves, climb high cabinets and collect items that will help achieve the cherished goal. Particular attention is paid to the ability to use environmental objects - cubes that can be dragged and combined to reach high and hard-to-reach places. On the way, the mouse will encounter various obstacles, such as tricky traps, a jump scale that will help the player make a jump. Players will need to be resourceful to avoid dangers and find safe paths to the cherished supplies.
Unfortunately, like others are saying, the game is just an untextured capsule with a few objects place in it. The amount of work you put into your itch page makes me think that there's more to this game and perhaps you uploaded the wrong file or built the wrong scene. If so, that's a bummer.
When I play it on itch.io, I am an empty capsule in an untextured world. The thumbnail is really nice though. I think it loaded incorrectly rather than that you uploaded and empty game… Also, you ghosted all others that commented….
There was nothing on the map to explore. At least 1 interactive element should have been added, such as collecting items. The picture of the game is very beautiful, you could add some similar art to the game. Overall there is nothing to do in the game, but the work is good. Thank you!
Even though it's lacking in a few areas, I'd like to give you a relatively good rating in terms of graphics. But unfortunately, there doesn't seem to be this option.
This game is cute! Missing some juice on the rat's jump. Also, I only seemed to get the bar to "jump" higher like half the time. But still, a good start to something and impressive to make in a short time span! Keep up the good work!
Oh! and the comics at the beginning were awesome :)
Nice starting. I play this as my first game today because I just watched Ratatouille on Disney today. My comment is just on the control - I almost giving up in the beginning because I thought the jump is buggy. Then suddenly I realized there is a bar to jump higher. There is this confusion where when you jump you never thought there is another jumping mechanics. And sometimes when I hit the green part, the rat does not jump.
Overall, great graphic, it's a polished artsyle, maybe just a little work on the rat's animation that would hit contender mark.
@hakimallazi Thanks, Ratatouille was our reference. Really important point about the jump mechanics, we are thinking how to add jump explanations to the tutorial.
Nice graphics makes a consintent world and the comic strips to set the atmoshpere for the game. The mouse is cute.
Audio and game play are little lacking wich hampered the enjoyment of the game. I like the jump mechanic idea but the implemntation was inconstintent and would randomly fail to jump. It took me way too much time to realise you even should hold the jump button since quickly jumping didnt even blink the meter. This lead me to wondering was i missing something or was the game just inconmplete. Also the camera was kinda of run killer with randomly turning and changing my jump trajectory and lead to my dead couple of times.
The level design simple but works and you get the feeling of traversing the house. The roomba or what ever that robot was suprised me and killed me instantly which was funny :D.
I dont know if i cleared the game but i guess so since i got into the fridge and the game went to the menu? I think if you had the time to do some features giving feedback to the player and polish the movement this could have been a really great game.
Great game! Well done to the team! The 3D and 2D art are lovely! The controls took me a second to figure out, and as said before the jumping mechanic is a bit finicky. When I went to check out the settings, I saw two bars but no text to tell me what they did. I love that the team went for an ambitious idea and what you were able to make in time for the jam is great, keep up the good work!
I like the intro comic! The controls I also found a bit difficult. I think jumping when spacebar gets _released_ feels a little too weird, I might change the mechanics to allow holding space to jump higher or something instead.
The mouse is so cute! Well done on the art and level design. My only feedback is that I kept clicking the space bar and didn't understand why my jumps were so low at first haha. Some sort of indication to hold alongside the existent control explanations would be nice. Awesome work!
Build didn't work for me originally when I came across this game. But did this time just in-time for me to rate it. I really like the graphics and the consistent style that you had going for it. The animations for climbing with the mouse was also a pleasant surprise. However I do have some comments: * Some location specific background noises would had been nice * The controls felt somewhat clunky and it wasn't super clear from the get go how to progress. * It self like for longer jumps it would make sense to have the green part of the bar higher up, * The end was a little bugged for me in that when I placed the blocks it didn't update the hud and wasn't clear what to do next. * Menu music was nice would have liked it as a background track during gameplay
Overall like the graphics a lot include the intro comic. Gameplay was solid idea wise but I felt lack a little in execution.
Comments26
Hi, our team has uploaded a working build. I'd like to ask you to test it. We apologize for any inconvenience.
But unfortunately, there doesn't seem to be this option.
Oh! and the comics at the beginning were awesome :)
Overall, great graphic, it's a polished artsyle, maybe just a little work on the rat's animation that would hit contender mark.
Audio and game play are little lacking wich hampered the enjoyment of the game. I like the jump mechanic idea but the implemntation was inconstintent and would randomly fail to jump. It took me way too much time to realise you even should hold the jump button since quickly jumping didnt even blink the meter. This lead me to wondering was i missing something or was the game just inconmplete. Also the camera was kinda of run killer with randomly turning and changing my jump trajectory and lead to my dead couple of times.
The level design simple but works and you get the feeling of traversing the house. The roomba or what ever that robot was suprised me and killed me instantly which was funny :D.
I dont know if i cleared the game but i guess so since i got into the fridge and the game went to the menu? I think if you had the time to do some features giving feedback to the player and polish the movement this could have been a really great game.
* Some location specific background noises would had been nice
* The controls felt somewhat clunky and it wasn't super clear from the get go how to progress.
* It self like for longer jumps it would make sense to have the green part of the bar higher up,
* The end was a little bugged for me in that when I placed the blocks it didn't update the hud and wasn't clear what to do next.
* Menu music was nice would have liked it as a background track during gameplay
Overall like the graphics a lot include the intro comic. Gameplay was solid idea wise but I felt lack a little in execution.