Succession
An interactive story about ecological succession. Play through a collection of trivial minigames while pondering how the tiny creatures of nature reclaim what belongs to them.
Click here to play in your browser.
Changelog // October 9th:
- fixed end condition, added final scoring, replaced background images
Changelog // October 13 - Post-Jam updates
- added a 5th level (rodents)
- randomized target layouts
- various UI improvements (visible timers, nicer alignment and colors)
Click here to play in your browser.
Changelog // October 9th:
- fixed end condition, added final scoring, replaced background images
Changelog // October 13 - Post-Jam updates
- added a 5th level (rodents)
- randomized target layouts
- various UI improvements (visible timers, nicer alignment and colors)


Comments23
Note that the task only asks for the sunny areas, so you can ignore the the left ~quarter of the map.
There is a score at the end, but as a player I'm not really sure what it represents and what would I have to do if I wanted to improve it (be faster?). So it sort of fails at being informative.
This is definitely the most unique interpretation of the theme I've played this jam :smile:
@nrankin13, @fabula-rasa, and some others: I see where you're coming from - clearly there's not much gameplay here. This was something I decided to embrace early on in the jam, and instead I went for "vibes" and a bit of education (I've certainly spent way too much time during the 72h jam reading scientific papers and lectures about post-apocalypse scenarios and biological succession, heh). It's certainly a gamble, but I'm glad that the atmosphere resonates with some of you.
I even opted out of the "Humor" category altogether, but that was not an option for "Fun" - I'm sure we'll see rather low scores there.
The final score is indeed based on completion speed, and the coverage you achieved in the first minigame. I might include a breakdown of the scoring if I get around to adding more post-jam updates.
Any accolades for the music should go to Brandon Morris on OpenGameArt: https://opengameart.org/content/creepy-forest-f (I'm also mentioning him in the repo under attributions.)
Audio helper the somber mood.