symphon-Me!

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★2.75
Audio★★★★★★★★★★3.25
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★2.83
Symphon-Me! is a side-scrolling bullet hell shooter where you can add nine different colorful companions to your team. Each companion has its own unique shooting style and brings a distinct change to the game's background music (BGM).

The companions can serve as a defensive measure by blocking bullets, and they will fall from the group. You can pick them up again by making contact. You can also launch them as an attack; when they collide with other objects, they create a high-damage explosion.

The loss and re-acquisition of these companions will affect the BGM, allowing you to experience the dynamic changes in music during battle!

All the melodies in the world have given birth to a small creature called the "Musical Fairies", who is responsible for bringing beautiful melodies to humans, thereby enriching human life.

However, with the development of human society, cities rise from the ground in large areas, and the noise in the world is also increasing. The original beautiful melodies are drowned out by the noise, which has become the cradle of the "Noise Fairy". The Noise Fairy plans to drown the whole world in noise and bring humanity into a painful "Hell of Noise". Can the Musical Fairies stop the Noise Fairy before his plan is realized?

This is the first work for most of our team members. You may encounter some issues while playing; please try to overlook them and enjoy the game. Thank you!​
Tags: #2d, #unity
Genres: shooter
Tools: Unity

Comments5

Karamelika22
Karamelika228 Oct 2024, 15:18
the game is interesting but it would be nice if there was a gameplay tutorial)
hakimallazi
hakimallazi8 Oct 2024, 16:32
How to pass the first level? I can't reach the platform
aerloth
aerloth8 Oct 2024, 16:37
First of all congrats on shipping your jam game, if it's a first one then it's already a big achievement to put together something working!|

I like shmups and rythm games so I clicked super fast after reading the description.
Lots of cool ideas here that would benefit from some more polish / ux improvements (at the start I wasn't sure what to do, I didn't notice the tiny additional fairy)

The progression in the bgm feels very nice, it also lets you know that one of your companions got lost.
Kudos for making a system that punishes you, but without "death" or loss of progress.
Jumping around and shooting felt pretty good - apart from hitting the enemies - I had no idea if it was working - I would love some more hit feedback! I didn't bother to arrange the fairies in any particular order as the additional firepower was already a big advantage. Some of the fairies I pulled from behind the "wall" that was blocking progress - not sure if that was intenional. Overall I can see a seed of a truly fresh game - your team def needs to do more jams!

Love all the references in the background. BTW - sometimes it was quite hard to see the projectiles - would be cool to have some visual separation between the game and the background so they're easier to spot.

Obligatory screenshot below
pierallard8 Oct 2024, 16:44
Very interesting concept for matching the music to the little creatures with you.
Unfortunately, the (maybe last ?) boss (the uzi) remains trapped in the top of the screen, and I can't touch it :/
woona15 Oct 2024, 09:12
I liked the idea behind getting your team bigger. Sadly, there are some technical issues: sometimes characters disappear without any chance to get them back (they fall down through platforms). Also, the gun boss disappeared too...

While I like the art, it's very difficult to distinguish background from foreground. Also, the projectiles are tiny, black and very difficult to see.

Still, well done submitting a game!
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