Ludum Dare #56compo
tiny_sim
*links to playable game on itch.io and to source code zip (Flutter project) below*
YOU are MAGENTA. move with WASD keys.
friendly faction is BLUE, opponents are RED, neutrals GREEN
collisions are resolved at ticks:
Rule 1 "neutralize":
BLUE + RED -> GREEN
YOU + RED -> GREEN and you lose a life.
Rule 2 "release":
BLUE + GREEN -> BLUE + BLUE
YOU + GREEN -> BLUE + BLUE
RED + GREEN -> RED + RED
how long can you fend off RED?
tl;dr avoid RED seek GREEN
3 difficulty levels: chill (no death), normal, insane
made from scratch in 48 hours for Ludum Dare 56
by @crcdng (handcoded without ai assistant)
made with Flame Game engine
sound effects from https://sfxr.me/ and https://jfxr.frozenfractal.com/
font: Kenney-Mini-Square
*links to playable game on itch.io and to source code (Flutter project) below*
tiny_sim
an exercise in micromanagementYOU are MAGENTA. move with WASD keys.
friendly faction is BLUE, opponents are RED, neutrals GREEN
collisions are resolved at ticks:
Rule 1 "neutralize":
BLUE + RED -> GREEN
YOU + RED -> GREEN and you lose a life.
Rule 2 "release":
BLUE + GREEN -> BLUE + BLUE
YOU + GREEN -> BLUE + BLUE
RED + GREEN -> RED + RED
how long can you fend off RED?
tl;dr avoid RED seek GREEN
3 difficulty levels: chill (no death), normal, insane
made from scratch in 48 hours for Ludum Dare 56
by @crcdng (handcoded without ai assistant)
made with Flame Game engine
sound effects from https://sfxr.me/ and https://jfxr.frozenfractal.com/
font: Kenney-Mini-Square
*links to playable game on itch.io and to source code (Flutter project) below*
Comments19
I thought I might be the victim of wraparound or red squares hiding under blue
squares, but neither seem to be the cause. Is this a bug? Or a mechanic I'm not understanding?
Aside from that, I thought it was fun. It might be good to have some sort of visual indication
of the number of lives, though. I started on "chill" mode and didn't realize that
meant "no death" until several minutes had passed.
If you plan to work on this further, then I would definitely try to introduce the rules slowly, so, that everyone gets them well. Otherwise very original entry, it's great to experiment a bit!