I found a strategy that can win every round of games: Use the "S" orb to steal the card with the maximum number, and use it to eat all other enemy cards.
Lets be honest - I just randomly move my cards around and suddenly I won! Anyway this is nice try, maybe add some more accurate mechanic and it will be beautiful ^_^
I made the game this easy on purpose, just for learning some stuff creating a game using library and c++. I really happy seeing someone plays my game though it's mechanically hella easy. Probably(rather) in future, I will do some more cooler stuff.
I think there can be a nice idea here - sort of a solitare game where you have to eat opponent cards
Right now it's a bit too simplistic in the presentation, and seem a little too simple (the text was a little small for me BTW, so I had a hard time reading)
Overall the game flows well, just need to elaboare on this idea
game itself is quite simple. works quite well. really cool to see a c++ game in 2 days jam, especially a card game. could try some twist to make it more strategic.
I think game is too simple, you have 1 big card and you eat all opponent's card. Powers are always available, maybe limit it ? Maybe when you eat a card, it destroys your card ? Just ideas. But space and cards are a really good mood. Nice to see a c++ game too, good job
It is a simple game with a soft vibe. The idea of a deck vs deck fight is interesting. Definitely needs more challenge, and some instruction. Nice spacey vibes between the music and color scheme.
I think a game like these needs more room for strategic choices. As other commenters have noted there are simple strategies to win, I never felt like I had a reason to use a particular method over another. UI works well.
Cudos for making game in c++/raylib. There is some potential as strategy game, for example if your number depletes when you combat other card. Good luck
Great project for learning to make things. As others have mentioned, there should be some indication of how things work. Ideally put this in the game, but in a pinch you can explain in the submission text. I can definitely see an interesting game loop buried in here so keep at it.
Comments14
Also, the flickering background is something that might be problematic for people with photosensitivity issues (myself included).
This strategy makes this game really easier......
Probably(rather) in future, I will do some more cooler stuff.
Right now it's a bit too simplistic in the presentation, and seem a little too simple (the text was a little small for me BTW, so I had a hard time reading)
Overall the game flows well, just need to elaboare on this idea
But space and cards are a really good mood.
Nice to see a c++ game too, good job
The end screen has me wondering what's the story.