Abyssal Descent

co-authored: @bydado
Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★3.00
Audio★★★★★★★★★★3.50
Humor★★★★★★★★★★3.20
Mood★★★★★★★★★★3.80
You are a clownfish that must go down the ocean in order to complete your objective.

screenshot

Comments10

LDJam user 411567
LDJam user 4115678 Apr 2025, 14:31
hey really awesome flap mechanic, really inoovative! great game:D
sadly i think the music is getting louder continously?
aand why can the shark skip the hurdles i die from?

also the bite mechanic is really cool!
JamesGames10009 Apr 2025, 21:30
I'm confused on the controls could you maybe explain them better? I'm also confused on how to do the second level
shiftfoxauthor9 Apr 2025, 22:06
@letmebeme Hey! Thank you for the feedback! The shark can skip the hurdles you die from because video game logic lol. Again, thanks!
ByDado
ByDado9 Apr 2025, 22:06
@letmebeme Thanks for you you review. Now about the sword fish.... video game logic
Dmytro Zhukovetskyi9 Apr 2025, 22:08
I love how music fits the mechanics.
For fine tune movements camera shaking a bit too much.
CaptAndrey
CaptAndrey9 Apr 2025, 22:09
The movement mechanic was interesting! I wasn’t sure why the fish at the start kept changing size — maybe I missed something. Also, starting off with that right away felt a bit harsh before I had a chance to get comfortable with the controls.
exofrenon9 Apr 2025, 22:26
Damn, that tune is funky :notes:. Very straight forward implementation of the theme. It seems like you have some mechanics that that you couldn't fully utilize in the current state of the game due to time constrains (I mean, you need more stages for the leveling up to make sense).

Also, I think you should edit your project description in this page to update the text with the controls and the goal of the game. I only managed to play it properly after opening the itch.io link and finding out you can attack. Before that I though there was a bug on stage 2 and that I couldn't progress, but after killing all the enemies it opened up

(also "Esc" doens't really work in the webgl build since if you are full screen it will just minimize the game and you are not able to upgrade).

Overall I see some potential in the game, you could just spend a couple of hours to design a few more stages and the quality of the final game will improve dramatically. Finishing the mechanics of a game and not having time to add content is a classic mistake in Ludum Dare that I myself have done countless times :sweat_smile:.

Good luck on what I see is your first Ludum Dare submission!
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