Surviving a death ride in the blind darkness of a plunge into the abyss. Use sounds to navigate the environment when sight is unavailable. Your hearing is now so acute that you are like a sonar.
Cool and funny. I like this. I feel like it could use a simple story to justify why I am madly and blindly descending into a pit and throwing off every passerby along the way.
Unfortunately, I don't have the option to rate this on this page for some reason.
Woah cool small game. But why am I pushing people away? Does this have a deeper meaning that I dont understand? I love that the dude in the menu follows my mouse.
Wow, short but polished game! The mechanic to clap is actually really cool and the setting made you wonder where the game will head towards.
Quite enjoyed it, gotta say ^^ Some NPCs or smth could have made it even more interessting. People living in the dark, searching for any light source or smth.
Amazing mechanics. I was hooked for a long time. I wanted to play it again even 2 more times. It's very fun to push enemies together, the implementation of blindness is just super!
Cool viazualzation, but it will ve many cooler that claps freeze objects in its position for only that time when clap happened, like in lidar game, like it
Really nice game, I liked everything about it, even the minimalistic enemies were fun to interact with, one suggestion would be adding another obstacle besides existing enemies, maybe one more type if enemies or some kind of environmental obstacle. Really liked the blind fate jump, it was natural that you would add it.
An impressively original entry, and one that stuck with me for a while after I reached its end. The clapping mechanic does a lot of heavy lifting here, though I also really enjoyed the creepy audio, especially the player character's death sound. *So* raw and agonising.
The enemy behaviour could have been a little more nuanced. Or, alternatively, it might have helped to introduce a second type of hazard in order to diversify the experience. The check-point system, on the other hand, was a very welcome addition, frequent enough for the player to not get too easily discouraged, but infrequent enough for the game to still pose some sort of challenge.
I enjoyed this one a lot. Would love to see it expanded upon some day, perhaps with a textured environment for extra spooky vibes!
F
Franciszek Pyrć24 Apr 2025, 17:05
I like the main mechanic, but not as much in the way that it's implemented. The game revolved around spamming the right mouse button. Trash cans put a nice spin on the normal gameloop, but that's about it. Enemies have such a short detection range that it's almost impossible to get jumped by one. Having the clap have a longer recharge and perhaps making it only capture a single frame of the world instead of just providing vision around a certain space would have made it better
Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms
Comments28
Great mood, controls are smooth, well done :)
Edit: I can't rate you in anything?
Unfortunately, I don't have the option to rate this on this page for some reason.
I love that the dude in the menu follows my mouse.
The mechanic to clap is actually really cool and the setting made you wonder where the game will head towards.
Quite enjoyed it, gotta say ^^
Some NPCs or smth could have made it even more interessting.
People living in the dark, searching for any light source or smth.
Anyways, awesome job!
The enemy behaviour could have been a little more nuanced. Or, alternatively, it might have helped to introduce a second type of hazard in order to diversify the experience. The check-point system, on the other hand, was a very welcome addition, frequent enough for the player to not get too easily discouraged, but infrequent enough for the game to still pose some sort of challenge.
I enjoyed this one a lot. Would love to see it expanded upon some day, perhaps with a textured environment for extra spooky vibes!
Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms