Ciggy

- Health bar seems to have disappeared on the LD embed but works on the itch.io link -
Meet Ciggy, a man with a mission, to cure his severe nicotine addiction. The only way he knows how though seems to be by falling really fast and hard into the deepest layers of hell whilst shooting demons.
In all honesty, he just took the 'fight your demons' phrase from a friend too literally and is too far deep to really pull out, therapy probably would've been easier...
HOW-TO-BEAT-NICOTINE-ADDICTION:
- In Ciggy, the aim is to drop fast and quick.
- Your score is based on tiles left, and monsters killed
- Make sure to touch as little of tiles as possible, whilst trying to max the amount of demon slaying
- You can receive your score anytime simply by jumping off, you can optimise this to your advantage :)
@kenevil1 - Developer
@vinnnie - Developer & Sound
@rise12600 - 3D Art & 2D Art
@vera-stepanyan - 3D Art & 2D Art
@Hungsin - 3D Art
*Note some stuttering issues are expected on launch due to shader compilation with Godot*
Tools: Godot



Comments45
I liked it
Demon killing: ✅
Loved the art and music.
Gameplay loop was tight.
Chaotic fun!
Overall I liked it!
Some little feedback:
- You can easily complete the level just by walking to the edges
- I'd love to have some extra visual feedback on the platforms, maybe tint them red when they're about to break, or have them shake a little bit!
thanks for the game :)
Then I read the description and learned that you were meant to jump down quickly XD
I just did not really discover what the black thing at the lowest layer of each level was. Was it something you could defeat? Anyway, really well done!
We balanced the scoring system on leaving tiles up and killing things. Something thats inspired us from other games this year is the amount of scoreboards implemented, which would've been really interesting to see the top scores from people.
But thankyou for playing!
1. On screen indicators for the lasers (or just an effect to know where the beam was about to be). Like the above poster, I died a lot in the second level, every time it was because the laser guys had moved off screen and I was standing right in their beam (I probably stood too still because that impacted score)
2. Pre-spawned enemies in the whole level. Maybe that would make it too chaotic, but I thought it was a bit annoying to wait after dropping for the enemies to spawn.
3. Up teleporters? To maximize killing, maybe at some tradeoff to use.
4. Horde mode!
5. Auto weapons!
6. Rockets and mayhem!
Good start/jam entry!
I felt like just falling down was more effective than try to fight.