You have a nice concept here, but the execution could really benefit from all the tricks platformer games use. E.g., Always make the hitbox for things that could hurt the player smaller than the graphics (I noticed that the lava killed without even touching it which indicates its hitbox is too big), Coyote time (The player should be able to jump even after leaving the ground for a short period). Checkout Jonas Tyroller's video below, it goes into much more details into making your controls tight yet forgiving.
"Gratz!" Great game! I finally beat it, even though I failed quite a few times! The game is simple, but it's super fun and challenging, which is what makes it so interesting! However, in my opinion, a challenge doesn't have to be frustrating. To make something challenging without being frustrating, you need to help the player out a little bit. For example, slightly smaller collision areas could make a big difference. Even if you set the hitboxes perfectly for each character and object, players might still feel the game is unfair. Maybe making the lava's hitbox a bit smaller would work wonders. That said, congrats again, I had a great time playing!
Comments8
Nice submission :D