Are you a master of the mouse? Then you've come to the right place.
In Cursor Descend, you will guide a tiny needle-like cursor on a journey — starting from the mouth, descending deep through the body, and finally escaping through a mysterious exit. Precision is everything, and your only tool is the cursor.
This game was made for the Ludum Dare Jam #57. And this is my very first jam game!
I hope playing it is just as fun as it was to create:)
Gameplay and controls:
Hold left mouse button to move. Hold spacebar to speed up. Scroll the mouse wheel to rotate your direction.
The camera scrolls downward automatically—you'll need to keep your cursor on the path.
At the end of your run, your final score is calculated based on:
The total distance traveled
How long you held the left mouse button during your final streak
And your “scroll wheel heat”
#Update:
Update - Apr 12, 2025
🖱️ Mouse control got an upgrade! The cursor now stays locked inside the game window during gameplay.
🩸 Blood particles are back! They now show up properly in the Web version.
I half way through i realized this was meant for a mouse; I only had a trackpad. I beat the game and it gave me repetitive strain injury 11/10 would travel through the entirety of someone's digestive track again
Interesting idea, but for some reason my mouse didn't lock in (i was playing in chrome)( so if I used the wheel the screen would go down. Anyway I liked it.
@peppersalt07 Hey, 120% respect for finishing the game with just a trackpad! Ideally, it’s meant to be played with a keyboard and mouse, but what you pulled off was a total Chad move. You’re the reason miracles exist.
@basekeet Thanks for playing! You’ll need a bit of room to maneuver on your desk — or you could try beating the game with a trackpad, what could go wrong :)
Very simple but incredibly innovative game! Just the right difficulty for a gamejam I would say. I really appreciate the way you taught the controls while you go. Had no technical issues personally (Firefox).
I enjoyed the game's gameplay, its adherence to the theme, and its little finishing touch ;-) Graphically, however, I found it a bit lacking. In the end, it's a success, I think :-)
I can go fully out of bounds on most places, and if I flick the mouse I can skip sections if I end my mouse movement on a white area. Fun idea, sounds are nice, my ending screens were a bit scrambled but I guess the bugs are a bit inconsistent. good work tho.
@gifarre Hey thanks! I had some friends with little gaming experience test it, and they all felt it was too difficult. So I made the collision shape more forgivable—but that might make it feel too easy to spam for players looking for challenge. As for the final score screen bug, I think it’s related to how Godot’s RichTextLabel behaves on the web build. Really appreciate your time and thoughtful feedback!
Good work! It's hilarious to play as a block (maybe a cubic candy) into the digestive system. Using the Mac trackpad to play is quite suffering though. 加油!
Wwooow that was pretty tricky. I'm not sure if I just need to practice a lot or if I didn't really like the controls, but it is a very cool idea. Definitely one of those games you can get obsessed with. Good soundtrack too! Very unique and quirky concept
OMGGG we also had the digestive track idea during our brainstorming, I'm so happy someone did it 😂 My trackpad is quite bad + I already have chronic tendonitis lmao, so I did not get past the small intestine. BUT the concept is super cool, and the game is simple but very efficient!! Nice one 😍
Very original! would love it to have a mouse trap and not needing to hold to move. It reminds me of an old web prank where you had to solve a labyrith like this and then the girl from The Exorcist would suddenly pop on the screen
I think the cursor could use a bit more personality in its design. Also, maybe the space key could be slow down instead of speed up, since I usually don’t let go of it, and the game encourages completing levels quickly. Still, it’s a good little game with a charming visual. Well done!
@airgameboys Thank you! Having the player hold down the left mouse button was part of my attempt to create a more direct, continuous connection between the player and the mouse. The core idea of this game was to explore interaction in a slightly different way.
That said, I understand that requiring players to hold the button the whole time might feel uncomfortable. And I really appreciate you taking the time to play and share your thoughts.:)
@she-wrote Thank you for liking this and your support!
And yes you are spot on, the game was actually originally designed with the opposite setup—pressing the key to slow down. But just as you said then many players simply wouldn’t use it. Since I wanted players to keep their left hand on the keyboard (forgive me 😅), I made the decision to switch.
That said, I think it definately could be improved with better level design and some tweaks to the mechanic.
I had some issues with the controls – the mouse cursor kept slipping out of the screen and I’d lose control of the “thing.” But overall, the concept is fun and fits the theme really well!
I had fun playing through the game (did it on a Laptop with a Touchpad). I think the difficulty was balanced enough. The different speed sections was a nice touch.
The rotation was not needed in my run. It would be cool, if there was an indicator when you are close of being out of bounds.
Nice interpretation of this years Ludum Dare theme. :)
Wow, what a cool solution for the given theme!!! I’d be absolutely thrilled if there were sounds enhancing the atmosphere of the insides I’m traveling through)))) And a bit more animation would be great! But overall, it’s a vibe!
Really cool visual style! I couldn't completely finish it as it kept launching me forward at random sometimes... But really liked the style and concept of the game
This game takes a simple concept, and executes it really nicely! I liked that the bounds checking weren't too strict, because this prevents the player from loosing because of small errors. It's also nice that the scrolling speed changes in different sections depending on the course.
Great, fun and educational game! More and less 😃 Thinking I was a sharp object passing someone's digestive system added some stress, specially for me 😅
Comments50
Cool game, really nice visuals!
Theme is also on point. Well done!
Congrats on your first jam game :D
Graphically, however, I found it a bit lacking.
In the end, it's a success, I think :-)
Really appreciate your time and thoughtful feedback!
My trackpad is quite bad + I already have chronic tendonitis lmao, so I did not get past the small intestine.
BUT the concept is super cool, and the game is simple but very efficient!! Nice one 😍
And honestly, I should’ve put a disclaimer at the start: "Warning: bad for your tendons."
That said, I understand that requiring players to hold the button the whole time might feel uncomfortable. And I really appreciate you taking the time to play and share your thoughts.:)
And yes you are spot on, the game was actually originally designed with the opposite setup—pressing the key to slow down. But just as you said then many players simply wouldn’t use it. Since I wanted players to keep their left hand on the keyboard (forgive me 😅), I made the decision to switch.
That said, I think it definately could be improved with better level design and some tweaks to the mechanic.
well done!
Mouse shouldn’t escape the window anymore.
Blood particles now actually show up on Web (oops).
Sorry about the issues — it should feel a bit better now. Give it another go and let me know what you think!
I think the difficulty was balanced enough.
The different speed sections was a nice touch.
The rotation was not needed in my run. It would be cool, if there was an indicator when you are close of being out of bounds.
Nice interpretation of this years Ludum Dare theme. :)
The PLOFT sound at the end of the path made me feel like a real poop.
The mouse movement is a bit choppy, but for a game made in 3 days it's very good.
Congratulations!