- Hire heroes to build the right team - Let them battle through the monsters for you - (V2) Use special abilities at the right time to progress further - Level up your heroes to get stronger every dive - Keep the team topped up with potions - Flee the depths at the right time to avoid a loss - Manage dungeon runs to avoid stress-related injuries
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I may occassionally release small updates which fix or polish some things. I've tagged that build as the post-jam version so feel free to either check out the original or the improved submission :)
Really fun how it can be chaos quickly when my mage decides to take the front row hahaha, cute graphics, cool music thanks for the game :) The gameplay loop is nice !
I see the Darkest Dungeon inspiration in this game, it's surprisingly fun to slowly build your warriors I felt too invested in them at some point. The gameplay is simple and engaging. I enjoyed it. My only issue was the "flee to surface" button not turning on sometimes causing me to lose a warrior but that was also because I'm greedy and waiting until 1hp to go back 😄
Nah this is really fun! I stayed playing for a little longer than I originally thought because I kept wanting to get more npcs for my depth delving adventure. Lots of fun!
Very nice game! The difficulty is well balanced to ensure that the hero does not die. The ability system adds good strategy to the game, even if the movement is sometimes clunky.
Cool concept, with some darkest dungeon mechanics. Some abilities move characters out of their positions, making survival difficult, especially for the thief. Also, my characters weren't leveling up; in fact, they were losing levels (and staying stuck at level 1). Stress mechanics should also have some benefits.
At a certain point it becomes too difficult to move forward and progress slows down a lot, it would be nice to add more rewards for killing lower creatures
This was a pleasant surprise! Good music and sfx. I enjoyed balancing the different archetypes to make a good team, too! Only thing I would change would be to add a "fast forward" button for certain parts -- the very early game felt really sluggish. Overall, though, great job!
Thanks to everyone for playing the game and your feedback, I'll take that on-board and maybe try to release this as a small mobile game at some point :) I'm very pleasantly surprised people liked the music since it was my first time making tracks!
I've also added the highscore by @imnotvegan at the top of the game page - great dive 🫡
Comments14
Some abilities move characters out of their positions, making survival difficult, especially for the thief. Also, my characters weren't leveling up; in fact, they were losing levels (and staying stuck at level 1). Stress mechanics should also have some benefits.
A really cool entry, guys.
I reached depth 202
I liked the cute pixel art and 8-bit music
At a certain point it becomes too difficult to move forward and progress slows down a lot, it would be nice to add more rewards for killing lower creatures
Thanks to everyone for playing the game and your feedback, I'll take that on-board and maybe try to release this as a small mobile game at some point :) I'm very pleasantly surprised people liked the music since it was my first time making tracks!
I've also added the highscore by @imnotvegan at the top of the game page - great dive 🫡