Deep DooDoo

by mollusk
Overall★★★★★★★★★★2.84
Fun★★★★★★★★★★2.64
Innovation★★★★★★★★★★2.80
Theme★★★★★★★★★★3.25
Graphics★★★★★★★★★★3.07
Audio★★★★★★★★★★2.59
Humor★★★★★★★★★★2.82
Mood★★★★★★★★★★2.70
Dive deeper to unclog the pipes!

Collect gold nuggets to increase your power and see how far you can dive!

Levels are procedurally generated, so each playthrough is different!

Works with keyboard or gamepad:

- Move left/right with [a]/[d] or the [left thumbstick]
- Attack with lazers using [left mouse] or [x] (xbox gamepad)
- enemies must be in range of the spotlight
- Dive down with [spacebar] or [a] (xbox gamepad)
- the dive attack can break apart larger obstructions..
- hold dive while you smash into an enemy
- release dive the moment after you make contact
- this method will often yield larger rewards!

Collect gold nuggets to increase your attack range and power!

Tools used:
- unity
- aseperite
- ableton

Comments18

Maybeagoose
Maybeagoose8 Apr 2025, 00:18
I die every time I encounter an enemy even if I hold the spacebar(
mollusk
molluskauthor8 Apr 2025, 00:57
@maybeagoose It can be a little tricky at first, you need to release the space bar right after you hit the enemy-- the enemy will 'squish' and you have half a second to release.

I was trying to implement something that felt in the neighborhood of a parry mechanic, but adapted for a bullet hell style game. It might be too hard!
Maybeagoose
Maybeagoose8 Apr 2025, 01:01
@mollusk The difficulty is crazy) but I even seem to be able to do it, thanks)
matid908 Apr 2025, 07:49
Fun arcade game. I would remove [x] button from description since it doesn't work (at least for me). Level generation is very nice, every run feels fresh.
Min Pan8 Apr 2025, 10:53
Yes very fun arcade game, and I like the pixel art you did
LDJam user 411567
LDJam user 4115678 Apr 2025, 11:00
nice game, the space bar mechanic maybe could have used a little introduction as it is not intuitive.
DubiousDuck9 Apr 2025, 02:32
I like it! Yeah as the commenters have said, the space bar mechanic is hard to use. Maybe it would be less frustrating if there's a visual cue of when to release. I did manage to get a few hits with that. Overall nice work!
Hoichael
Hoichael9 Apr 2025, 02:41
Fun gampelay once I got the hang of the mechanics. Funky visuals too. There's some rough edges like the high frequency laser SFX being twice as loud as everything else but these things just happen in a time constrained jam setting. Cool game!
gamurmakesgems
gamurmakesgems9 Apr 2025, 06:34
left mouse also makes you float and you can bounce back up by alternating between space and left mouse. In my runs, just holding the space and the lasers seem to do the job. Never got to the point of knowing the use of the gold nuggets. Also the sides seems to have friction interaction with the player. I also like the art in it, it has globglogabgalab
Marcos Tulio Cavalcante
Marcos Tulio Cavalcante9 Apr 2025, 12:42
I found it very interesting. However, you just have to hold down the mouse button to avoid dying. It would be interesting to set a time limit for the use of the weapon and then charge it. I ended up finding a bug where I got stuck.
mollusk
molluskauthor9 Apr 2025, 16:01
Thanks to everyone who has played so far and left feedback!

I totally agree with many commenters the mechanic is tricky and could use more introduction. I appreciate everyone who stuck with it and made it work!

> Maybe it would be less frustrating if there’s a visual cue of when to release.

@dubiousduck I totally agree with this, the enemies "squish" a little bit when its time to release, but its not very obvious and something I would improve in a future version

@matid90 I haven't had anyone report this issue yet-- I've noticed some browser/OS combos don't work with the input system (like firefox on macOS). The other issue is that you need to be in range of an enemy for it to shoot. Are you able to get it to fire using the left mouse button or the enter key?

@marcos-tulio-cavalcante Dang I thought I got rid of all these traps! Its possible to jump your way out by alternating attack and dash with the right timing. You're right the first part of the game can be completed without much trouble by holding attack...

@gamurmakesgems Glad you enjoyed it! The gold nuggets give you upgrades when you collect them-- every 100 gold nuggets adds an extra lazer shot, and the range of your attack and collect increases gradually over time.
Gaspar10 Apr 2025, 07:55
If you don't play in fullscreen mode, part of the game and UI gets cut off. I'd love to spend collected gold on upgrades, but there's either no shop or I haven't unlocked it yet.
mollusk
molluskauthor10 Apr 2025, 14:01
@gaspar glad you enjoyed it-- the windowed mode works better on the itch.io version.

I didn't have time to add a shop, so instead you get gradual range upgrades and an extra laser shot every 100 gold.
Lingster10 Apr 2025, 15:03
love that its procedural generated!
AthosPap12 Apr 2025, 14:25
Really funny theme! Well done! Cute little game guys
kuboi
kuboi16 Apr 2025, 15:48
Cool unique little game! I love the artstyle, especially the enemies, they gave me a good chuckle when I first saw them haha. I really appreciate procedurally generated levels in game makes it very fresh, but it needs some work as I did get stuck a few times because of it.

Overall a good entry tho, killing enemies is very satisfying:)
mao
mao17 Apr 2025, 02:57
Neat! The bouncing movement took a bit to get used to, but it's pretty fun once you get the hang of it.

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