Ludum Dare #57compo
Deep Guild
I think I was a little more ambitious than I realised at the beginning.
The game idea is basically a mix of recettear and the assassins guild management game from assassins creed brotherhood (or revelations, I can’t remember which at this point lol).
The idea is you run an adventurer’s guild in a town with a new deep dungeon (sort of made in abyss-esque) opened up, and you send your adventurers in to fetch items to sell in the shop.
As usual, from being too ambitious, I only really had a core gameplay loop going with like 4 hours to go, but hey this time I managed sfx and music at least :p
The game idea is basically a mix of recettear and the assassins guild management game from assassins creed brotherhood (or revelations, I can’t remember which at this point lol).
The idea is you run an adventurer’s guild in a town with a new deep dungeon (sort of made in abyss-esque) opened up, and you send your adventurers in to fetch items to sell in the shop.
As usual, from being too ambitious, I only really had a core gameplay loop going with like 4 hours to go, but hey this time I managed sfx and music at least :p


