Deep Sea Squid Hero

Overall★★★★★★★★★★2.83
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★2.80
Audio★★★★★★★★★★3.17
Humor★★★★★★★★★★3.85
Mood★★★★★★★★★★2.95
(Also uploaded to itch.io, doesn't seem to have first page resolution issues, also allows full page)

Wow, we made it with 30 minutes to spare... first time using Godot for the game jam...
My 3.5 kids and I put this game together using..
* Godot 4.4.1 + Dialogic 2 alpha 16.
* Krita
* Audacity
* LMMS

Bugs:
* Looks like the screen scaling is off on the main menu.
* Creatures seem to fall through the ground.
* Quit doesn't work.
* Probably more.

However you should be able to win...

Since this bit is cut off in the instructions: you need to get the creatures to a cave on either left or right side of screen to rescue them.

Also when moving a grabbed creature out of the squid reach, the last position the creature is frozen in is the vector it will be thrown when releasing the LMB.

--

We had a hard time settling on something for Depths. Wanted to do some dream thing but that we needed something a bit more concrete vs. lots of mini-games. Some of the original idea came from some sort of lemmings game... We wanted to have the robot help and bring additional equipment to assist the rescue.. we also wanted to make it more dangerous for the creatures to survive, risk of lava, etc...

Thanks for playing.
Genres: action

Comments15

based.on.life8 Apr 2025, 01:10
Had a lot of fun hurling the creatures until I realized that it was killing them lol. Pretty ambitious to make a full story, good job!
YanVS8 Apr 2025, 05:11
max rating this audio uiehuiehuihe
YanVS8 Apr 2025, 05:12
seriosly now, it was hard to learn how to interact with this game and then sudenly "AYYYY"!!! LOL IT WORTHS EVERY SECOND
Eya8 Apr 2025, 05:41
Hurling the creatures kills them?!

Aieeeeeeeeee

So much personality in one game made by a parent and 3.5 kids, its so so good :smile: It was hard to play and I was about to make note, but the difficulty actually made the reward sweeter. BGM while trying to save the little critters would have been nice.

Great job to you and your kin!
runningopenloop
runningopenloopauthor8 Apr 2025, 05:50
No, the aieee isn't death... it's just what I would probably say if someone bigger than me hurled me somewhere else.
xWilQ8 Apr 2025, 07:19
Really enjoy the drawn art! Fun but hard gameplay :smile:
ChrisBeck
ChrisBeck8 Apr 2025, 12:46
Vary Fun game, only managed to save 18 of the little guys before the rest were burned though! I also really liked the story at the begining and dialouge in general. Great job!
Steven Garberg
Steven Garberg9 Apr 2025, 18:24
Very cute game! I bet your family had a lot of fun making this together! The sound effects for the little creatures gave me a good laugh.
pres2300
pres230010 Apr 2025, 04:33
Nice sound effects! Really awesome you made this with your kids. Nice work!
Adam Gallina
Adam Gallina12 Apr 2025, 02:35
Really liked the art and animations, you don't see a lot of interactive cutscenes in a jam, so that was a fun surprise :) it took me a bit to figure out how to grab and move the creatures, and the colliders seemed a bit finnicky, but it was fun to launch them. My only real complaint is that it could've used some more feedback for when creatures were safe vs dead...I was initially launching them into the pit, and had a bunch going down before the death count started to rise and I knew that was wrong :face_palm: Overall I had a good time, the story was pretty well done and flowed nicely
superpokeunicorn
superpokeunicorn13 Apr 2025, 05:09
The creatures are safe and sound, thank God 🙏
loveapplegames13 Apr 2025, 15:33
Congrats, that's a pretty original game concept, which I imagine is difficult to implement well within the time limit. The throwing mechanic is a bit finicky, maybe an "angry birds" style throwing would be easier.
Eugenik
Eugenik14 Apr 2025, 01:24
The art is super cool.
johnnysix
johnnysix23 Apr 2025, 21:34
A lot of story for a jam game! I accidentally dropped a few creatures into the holes thinking I was saving them, then saw their charred remains floating in the abyss. :cry:

If you were making tweaks post-jam, moving the volcano pressure to the main UI would help keep the intensity up, as well as perhaps adding some sort of angry-birds style sling-shot or spinning throw to the squid to propel those suckers into the cave with serious velocity. :smile:
runningopenloop
runningopenloopauthor30 Apr 2025, 01:42
@johnnysix, thanks - that's a good idea about moving the pressure to the main UI. My kids had fun using Dialogic to make the story.

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