Deep Sea Squid Hero

Deep Sea Squid Hero

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.83
fun: 2.83
innovation: 3.08
theme: 3.38
graphics: 2.80
audio: 3.17
humor: 3.85
mood: 2.95
(Also uploaded to itch.io, doesn't seem to have first page resolution issues, also allows full page)

Wow, we made it with 30 minutes to spare... first time using Godot for the game jam...
My 3.5 kids and I put this game together using..
* Godot 4.4.1 + Dialogic 2 alpha 16.
* Krita
* Audacity
* LMMS

Bugs:
* Looks like the screen scaling is off on the main menu.
* Creatures seem to fall through the ground.
* Quit doesn't work.
* Probably more.

However you should be able to win...

Since this bit is cut off in the instructions: you need to get the creatures to a cave on either left or right side of screen to rescue them.

Also when moving a grabbed creature out of the squid reach, the last position the creature is frozen in is the vector it will be thrown when releasing the LMB.

--

We had a hard time settling on something for Depths. Wanted to do some dream thing but that we needed something a bit more concrete vs. lots of mini-games. Some of the original idea came from some sort of lemmings game... We wanted to have the robot help and bring additional equipment to assist the rescue.. we also wanted to make it more dangerous for the creatures to survive, risk of lava, etc...

Thanks for playing.
Found a bug?
Tell us on Discord