The world is dead, there's a huge hole in the center of the city where monsters are coming from. Lead your units into the center of the enemy and destroy it.
In this game you create units, capture points, hold positions and use your sense of tactics and timing to win. Hint: when a unit starts moving it always moves towards the nearest enemy point. I decided to play with the theme of “Depths” in the sense that we control units that each level move closer and closer to the center of the city in which a huge hole from which the monsters come. So we get deeper into the city.
Neat game! Took me a bit to understand the mechanics, explaining things a bit more in the description would be helpful. I like the way its balanced, though sometimes I really wanted to redirect my troops but had no way to do so. Managed to beat 3 levels, nice job!
How to play: Your troops move to the nearest enemy point as soon as they start moving. You can stop the movement of troops, thus creating strongholds, you can stop troops and order them to move again, then they will choose a new nearest enemy point to move to.
Loved it. The atmosphere you created for this game is fantastic. The music, the visuals, the storytelling work so well together. This has been one of my favorites games so far, it was an inspiring experience. Congrats!
Really fun—there’s something inherently satisfying about capturing all the points on the map. The visuals are clear, and it’s easy to understand how to play. I liked it!
This felt like one of those mobile games where you had to connect the points to claim the map, but this one had actual depth lol. I liked being able to send out different units, and I liked the constant threat of enemies capturing territories I was no longer defending. Great game!
A very interesting idea and great execution! Good job, I really like it even though I'm not usually a fan of this genre... should've shown it to my dad, he loved playing these kinds of games)
This was really fun! I loved the vibe, and the gameplay was super well executed. The pacing was really good, and I absolutely love how well-designed the levels were.
I think this game is missing some more tactical gameplay. There's so much waiting until you can drop new troops. I would've like to be able to decide were my troops are moving, where to deploy them, decide when to retreat, group up and merge troops. Also I'm having a hard time trying to match it to the depth theme 😅
Anyways great entry! Didn't find any bugs whatsoever. Has many levels!
A very engaging and fairly simple game. It would be cool if you could control where your units go and whether they can merge. Other than that, it’s a really great game!
Wow, very cool game! Who knew you could do a great strategy game with just two orders for your units! I was a bit confused by the self-defending point at first, I wish it had a different icon, but, otherwise - a great game, I had fun!
This was a fun strategy game. At first I thought there wasn't enough control, but once you begin working with the defend and attack options on the units it did have a lot more effect. I really enjoyed the vibe and and theme too. Kind of reminds me of some old school RTS's.
Very similar to fallout series, the same world maps and this is very similar to them. I like battle games in atmoshere! Check my game and rate too, comrade!
Very cool retro game and a take on the theme! I'm a big rts enjoyer so this was right up my alley! I found that the troops sometimes get stuck if they're heading to an enemy point and it gets captured before they get there, but a simple switch to defend and back fixes the issues, so no biggie:) Great work!
Really neat concept, although at times it felt like the outcomes were a bit random. There were also a few times that it seemed like units got stuck, at least temporarily, on control points. I'm not sure if that was a bug or not. Still, the interplay of the range mechanics was certainly interesting. Nice job!
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I would definetly play this more.
I would've like to be able to decide were my troops are moving, where to deploy them, decide when to retreat, group up and merge troops. Also I'm having a hard time trying to match it to the depth theme 😅
Anyways great entry! Didn't find any bugs whatsoever. Has many levels!