Ludum Dare #57compo
Depth of Mind
Depth of Mind is a tactical roguelike where you lead a team of mental operatives into the fractured consciousness of a critical subject.
Uncover the truth hidden deep within the mind, but be warned: the deeper you go, the more unstable reality becomes.
Turn-Based Tactical Combat
Use positioning, synergy, and powerful abilities to outmaneuver hostile mental projections.
Squad of Specialists
Build your team from a diverse cast of operatives, each with unique skills and roles
CHANGE LOG:
fixed bug with freezing game, when 2 teammates choose same target
fixed bug when no chips will spawn after battle
reduced damage of enemy "anxiety" from 3 to 2
Uncover the truth hidden deep within the mind, but be warned: the deeper you go, the more unstable reality becomes.
Turn-Based Tactical Combat
Use positioning, synergy, and powerful abilities to outmaneuver hostile mental projections.
Squad of Specialists
Build your team from a diverse cast of operatives, each with unique skills and roles
CHANGE LOG:
fixed bug with freezing game, when 2 teammates choose same target
fixed bug when no chips will spawn after battle
reduced damage of enemy "anxiety" from 3 to 2
Genres: card game


Comments54
Keep up the good work!
Sound design is cool
Graphics are cool
Kinda simple, i'd like to have a twist in the gameplay that reminds the theme & fit out
It seemed like I was unable to attach more than 3 cards to a character? But maybe I was clicking the wrong spot...
Very nice work!
Excellent job! :gift_heart:
I understand that compo leaves little time for balancing, but it means that it could be a good idea to make disbalances into each side less disrupting. For example, losing a unit because of too aggressive enemies is bad - then at least revive him at the end of the stage, so player has a chance to get back on track.
I wish there was a fast forward button to skip/speed up as the animations can get repetitive pretty soon.