Depth Protocol

Overall★★★★★★★★★★2.71
Fun★★★★★★★★★★2.65
Innovation★★★★★★★★★★2.40
Theme★★★★★★★★★★3.05
Graphics★★★★★★★★★★3.22
Humor★★★★★★★★★★2.47
Mood★★★★★★★★★★3.16
Poster.JPG

We are the Jam Gam Gang:

Craig Harrod - 3D Artist
Jordan Oosthuyse - Game Designer
Kaellum Alves - Programmer
Kudkwashe Kambarami - Lead Programmer
Leandro Dos Santos - 3D Artist
Luke Barrows - Technical Artist

Depth Protocol is a sci-fi puzzle-adventure game where you play as a stranded space explorer forced to make an emergency landing on a mysterious underground space station buried deep within an asteroid.

The station is abandoned, its halls echoing with silence — but hidden within is a power core, your only hope of escaping and continuing your journey across the stars.

spaceship.JPG
As you delve deeper, you'll face a series of puzzles, environmental hazards, and uncover the mystery of why the station was abandoned. Piece together what happened to the crew, restore power to the station, and navigate the depths with caution.

Every step forward is a test of logic, reflexes, and your will to survive.

HUDGang.JPG
Uncover the truth. Reclaim the power. Escape the depths.

Download notes - Download Protocol.zip, do not download BuildV.4 that is an old build

Itch Link: https://bimpyton.itch.io/depth-protocol

Comments16

busisen
busisen7 Apr 2025, 21:25
I want to try it, but there are no links!
Fun Base Alpha8 Apr 2025, 01:14
Something is going on with this game. At first load in, it appears ok, but I am very quickly hit with an amount of lag that makes it basically unplayable. Hope its just me, or that you can get a bugfix in. It looked like a strong start!
MagnesiumNinja
MagnesiumNinja8 Apr 2025, 01:15
I liked the atmosphere of this game! I struggled with camera controls (not sure if it was just my mouse, but it was difficult for me to rotate the camera) but was able to get past the first couple of floors. I liked the environmental puzzling of opening the safe.
BlueWoozle8 Apr 2025, 01:23
I tried to play the web version of your game, but it keeps giving me the following error:

>Uh oh!
>If you're seeing this error, it means I can't find your index.html file.

>This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

>See the embedding guide for more details. ludumdare.com/resources/guides/embedding/

>404 Not Found
Broco
Broco8 Apr 2025, 02:18
I really wanted to give this a try, because it looks really good.
Unfortunately it's very hard to play, the player movement gets laggy when your are not looking to the center room, and the farther away you go, the harder it lags. It gets really difficult on a game where you have to look for clues.
I managed to open the safe, but didn't know where to go after that :(
Great intro tho!
Pulsar8 Apr 2025, 17:08
It crashes after clicking play
tinykidtoo
tinykidtoo8 Apr 2025, 17:23
I seem to have kinda exploded. I liked the puzzles and the enviromental art
C0SMIC
C0SMIC10 Apr 2025, 06:11
I see the vision, definitely has speed running potential
jk5000
jk500014 Apr 2025, 06:57
Seem a bit unfinished, but I liked the idea for the game.
Eugenik
Eugenik15 Apr 2025, 11:52
The art is super cool.
HolyBlackCat
HolyBlackCat20 Apr 2025, 14:51
Got to level three, got stuck at the computer puzzle. Didn't have any lag issues.
someone
someone23 Apr 2025, 23:40
Neat game. The environment was great. I managed to get to the end.
The collision was quite janky for the jumping over boxes. You can also walk through the closed door to the control room.
The final puzzle was unclear until I guessed you probably chose nice round numbers rather than the exact mark positions.
ImNotVegan24 Apr 2025, 10:33
I really liked the minimalistic sci-fi style of the interior
DarkWolf25 Apr 2025, 05:41
An interesting little game. The different floors with a variety of puzzles is a nice idea, though I found a few bugs and game design issues while playing. The cover image is awesome looking and really helped set the tone for your game, but carrying that style throughout would be even cooler. Also, an etiquette note about putting game jam games on itch.io, turn off payment entirely instead of leaving it on the default of chose your own price. A game jam is all about creating and playing games, but it feels awkward when itch.io asks if you want to pay for a weekend prototype game.

As for bugs and design oversights: you can't change the volume or mouse sensitivity from in game, in the first level you can walk through the closed door to the control room, in the first level I could only jump once, the player's jump felt very short compared to the gravity and the height of the boxes, and the player's walk speed felt slow compared to how much you need to traverse the environments. For move speed I'd suggest adding a sprint button.

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