Depths

co-authored: @twest
Overall★★★★★★★★★★3.46
Fun★★★★★★★★★★3.17
Innovation★★★★★★★★★★3.56
Theme★★★★★★★★★★3.54
Graphics★★★★★★★★★★3.42
Audio★★★★★★★★★★3.31
Humor★★★★★★★★★★2.63
Mood★★★★★★★★★★3.62
Can you escape what you can't see?

Trapped in total darkness, your only tool is sound.
Use sonar pulses to illuminate your surroundings—
invisible walls, lurking enemies, secret passages, and ancient puzzles
hidden deep within the cave.

Every pulse reveals the world around you…
but also reveals you.
Some things down here don’t like being found.

Controls:

WASD – Move
SPACE – Jump
E – Emit Sonar Pulse
Left Click – Interact
ESC – Settings
Scan wisely. Think carefully. Escape… if you can.
The cave is listening.

Made by:
AlexRak2
TJ
Twest
Hoistenize

Comments17

SYPIAC7 Apr 2025, 05:45
It's gotten quarantined by itch.io, just fyi. Gives a warning before the download.
Twest7 Apr 2025, 06:13
@sypiac Thanks for the heads up! I replaced it with a direct download :)
xpoho
xpoho7 Apr 2025, 09:10
I dont know if I won, but I definitely find the sea. It was hard, realy. But also it is very interesting idea! Also wanna shorter cooldown for sonar honestly ^_^

Thank you for the game!
ThisIsSpy7 Apr 2025, 09:20
Fun concept but it was a bit too difficult to navigate IMO. Maybe make the echo effect linger a bit for just half a second
OnlinE_Play
OnlinE_Play7 Apr 2025, 18:53
The game is terrifying for me, but it's really cool. It has a great atmosphere.
Sayeg
Sayeg7 Apr 2025, 19:17
I got wayyy more immersed than I thought I would!!! Great job!!!
sofia.miglan
sofia.miglan8 Apr 2025, 12:07
Unusual sound effects. I like the theme of this game, I like the depths of the sea.
LDJam user 248799
LDJam user 2487998 Apr 2025, 12:39
Too scary to go to the end, but overall cool game. Feel polished, maybe adding some light at checkpoint will help having a better sense of the progression, I struggled at respawn to orient myself
Edvard
Edvard8 Apr 2025, 16:00
Very deep idea, gorgeous locations, I really liked it))
Hru9 Apr 2025, 00:35
Atmosphere is great, and screamer works)
Callum Schultz9 Apr 2025, 16:33
genuinely jumped out of my chair with that jumpscare
AToxigner10 Apr 2025, 08:22
Honestly, this game really made me feel how tough the world must be for blind people. Even with sonar, I often lose my sense of direction in the dark and end up back where I started. Overall, I think it's a great mechanic, though constantly struggling to find the right path definitely got me frustrated but that doesn’t affect how much I like the game.
Disvent
Disvent10 Apr 2025, 17:50
Really interesting idea around the theme of “depth” — the core mechanic is awesome! It would work great as a couple of standalone levels in a bigger horror game.
I was missing some scary monster sounds (though I get that it’s better not to make it too scary for Ludum Dare :))
It also could’ve used a cooldown indicator for the scanner — it’s unclear how long you have to wait.
And maybe either reset all 5 scans at once, or add some kind of punishment for standing still — right now, waiting for all 5 to recharge feels a bit too safe.
David05
David0510 Apr 2025, 22:16
Such a cool concept and a really fun game. Whenever an enemy gets pinged by the sonar it always makes me nervous so you did a good job there
LDJam user 40903714 Apr 2025, 12:59
I liked the atmosphere, and the jumpscares work great!
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