this is WAY deeper of a game than meets the eye. thought it would just be a basic layer sorting thing but damn. don't want to spoil it for anyone but I can say I really enjoyed it. great submission!
The use of the theme on several meanings is a smart idea (depths of layer, depths of story...) Reordering the layers is actually satisfying, and I love the touch that the character tell himself regularly that he want to stop.
Thanks for providing the answers though, I got most of it myself but it was useful to finish up the details and allow me to see the whole game.
Tried at first without looking at the solution, and I think there are enough good looking layer-orders that you'd probably want to use logical checks instead of direct lists (say, pass the player if "mountain" is behind "cat", "logo" is in front of "river", etc.). Otherwise, the art is a lot of fun to mess around with, and the dialogue is great, especially how it addresses us, the people playing through Ludum Dare games :)
Wow. Mind blowing. Talk about innovation. Sorting layers in photoshop, the thing I always dread doing, playing with layers and them becoming different images with deeper meanings and interesting things? I could see a whole cozy game comming out of this layers concept. Extremely simple to implement engine-wise, works perfectly for the theme, and has this amazing potential if well refined. Seriously this is an awesome idea, probably one of the most innovative games I have seen here so far.
Comments13
The use of the theme on several meanings is a smart idea (depths of layer, depths of story...)
Reordering the layers is actually satisfying, and I love the touch that the character tell himself regularly that he want to stop.
Thanks for providing the answers though, I got most of it myself but it was useful to finish up the details and allow me to see the whole game.
Thank you and great work !
Both times I tried I went to the same ending. Are there other endings?
Glad that you like the idea. Thanks.