Tired of you boring office job as a demon, you go down hell and tell your boss, you are quitting. Isn't as simple as it sounds with your low security level and everything and everyone will try to...send you to hell?
So obviously you ran out of time, I won't say much about that. But you did a couple pretty good things. The variable jump height feels solid, the first boss has varied attacks (tho you can just stand next to him and spam click to cheese it), and the sound is solid. I think if the movement was faster and you'd had time to finish, this would have been a really nice little action platformer.
not a huge fan of the level arts. Level design is kind of basic but work well. character arts are cools tho. Physic make the game feel weird. Keep going !
I can see that you didn't have enough time, but maybe you could add the enemy sprites and give the attacks an alpha channel? Would at least round off the experience graphically ^^
Good work on this - I like the background music and the diverse enemy attacks. Level design and overall feel is good. Movement for the character felt slow, and it wasn't entirely clear that the one skull represented energy for faster movement, though I did figure that out and liked that you added the dash movement. Not sure about the mid-air jumping, but that's a design choice and not a big deal to me. In any event, you put forward a nice game that works. Simple and effective. Great job! [edit - sorry for the initial erroneous review; I had multiple games open for reviewing, and it's not cool that I accidentally put the other review in here, even if only temporarily.]
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