
Depths of the Mind
Enter the depths of the human mind and solve the puzzles created by its intricate structures!
Comments8


runningopenloop8 Apr 2025, 15:48
(John Conway's game of life + ricochet robots) * (Teleporting Biscut + ostanton + shtanton) = Depths of the Mind.
Very fun game, took a bit to grasp but we're on our way, and man -- lots of levels. Could use a printed level counter so we can commiserate on the hard levels.
Very fun game, took a bit to grasp but we're on our way, and man -- lots of levels. Could use a printed level counter so we can commiserate on the hard levels.

Samuel Hollywood-Summers11 Apr 2025, 17:00
A great puzzle game. Hard to make sense of at times, but I'm glad I stuck with it until the end. Solving (what I assume is) the last puzzle was satisfying. The mechanics could probably be tutorialised a little better, and I would like some SFX for specific actions/interactions, but I really enjoyed the puzzle design and overall experience of playing the game. Thanks for sharing.
muriel13 Apr 2025, 20:18
Good, music, difficult puzzle but very nice. As somebody else mentioned love the fact that is a bit like the game of life. I'll let my wife play it as I am sure that she will get hooked to this as she is always playing all puzzle games that comes on her hands.
Good job!
Good job!
Temposter13 Apr 2025, 20:20
This is one of those games that is hard to grasp at first but then it clicks how it works.

LDJam user 30171113 Apr 2025, 20:56
I agree with the hard to grasp, but really good once you get going. Really interesting idea. Thanks for making games and sharing!

Camer the Dragon13 Apr 2025, 21:10
Cool puzzle game! I think I beat it(?) (The next level didn't work even though it was green so I assume that was the final level). Nice music and cool use of mechanics

Teto25 Apr 2025, 20:40
Really nice puzzle game and a cool original concept. It was a bit hard to grasp and I defo needed to reread the instructions again once I'd seen it in action to actually figure out what was happening. A couple of the levels I think I beat out of pure luck but it was really satisfying figuring out and really solving some of the trickier ones. Overall a really good job!

with more push on visual queues and overall design- you can get a simpler ways to communicate the rules of the game.
but you have something soild, and would love to you expand on this! great job~!