the embedding didn't work, stuck on the unity logo, but the web link worked ok. I managed to walk through few rooms, but that's it. Dropped few levels down etc.
Oh, I love minimalism! And here it's very stylish and atmospheric. There are surprisingly many levels. The boss scared me a bit, I'm already starting to prepare for dodging by rolling :D
A super interesting game with a neat atmosphere! It has that little something intriguing that made me finish it with pleasure. Special mention for the audio which is perfect! Very good work!
Oh my god what a good game!! The art and presentation is amazing! Really cool graphics and animations, and an excellent mood. I was hooked. Definitely could have played way longer. Very nice use of music. Way impressive for compo, well done.
I have mixed feelings about the game, but they are all positive. I didn't understand whether I liked the game or really liked it. What I understood for sure is that it wasn't enough for me. Cool
Audio is pretty interesting. I was thinking those white balls are actually stars which we see from the Earth sometimes flying in the sky. Great journey!
This game has a really interesting vibe, I had a great time exploring each level and seeing how each one differs. It was quite fun to figure out the little puzzles and I really enjoyed my playthrough. Great work!
i can see this being turned into some kind of meditation game one could play before bed to calm the nerves. or just to calm nerves in general. pushing stuff off a cliff is always fun! :D
Oh my what an absolutely WONDOROUS game. Enjoyed delving into the depth of the tower and the minimalist writing. It's like my mother always said: it's the journey! Not the destination (which was beautiful (and a bit scary))
Hey, this was a pretty incredible experience. I love how the pitch starts to shift a half step each floor, then two half steps, then three, until the very last drop with the minor sixth. And the mix uses such a wide range of pitches, that there's always something new to hear every floor. I also really dig the 1-bit vector art.
Interesting to note that every play-through is a little bit different, since the floors are randomized.
Wonderfully trippy, I actually enjoyed this a lot and I would say this is one of my favorite entries so far! I love experimental games like this. Awesome sounds, atmosphere, and graphics work amazingly well together despite being this simple. Well done, absolutely loved this!
Short and sweet, you really nailed the atmosphere, the mood was first curious and questioning, then spooky and interesting the further down you go. I really liked the end too, very funky. The pitch change between floors adds a lot to make things more spooky. It was nice in this context that it was short, but I would totally play more of this, with more mysteries to uncover! Nice job ^^
ooh nice atmosphere, and I dig the minimalist approach. I honestly don't know what I can suggest to make it better, you nailed what you wanted to deliver perfectly. Well done!
Really cool stuff, overall a well imagined and developed product. Really appreciated not just the atmosphere but the overall look/style/experience of everything. Impressive especially given the time!
Everything about this game just feels good, I definitely found myself wanting to keep playing! love the visuals, love the sounds, love the music and love the game! :)
Interesting experience! I like that it only does what it needs to; it doesn't drag it out. The minimalist visual style is great, and the music adds to the tranquil atmosphere.
The few problems I had were more implementation-based, and are perfectly acceptable for a jam game: - I didn't realize NPCs could have multiple dialogue lines at first, as the only way I could tell to advance text was walking away then moving close to them again, which is very unintuitive. I'd recommend some kind of proper dialogue box, maybe. - It felt weird how many objects did not have collision. - The pushable balls felt a bit off to me, and the fact that they can be seen through the level after being knocked off is a little visually confusing. - The ending screen did not fill my display vertically on my 16:10 laptop.
Thanks a lot for this unique experience ! Aesthetics and music are incredible, also the little puzzles and story telling were really pleasant ! Good Job :)
Eventually figured out that walking past someone multiple times meant more words. Still, it helps the game does not depend on reading, just exploring. What a cool effect on the tower and ending. Thanks for sharing!
Interesting and beautiful interpretation of the theme, I like this style (minimalism). Atmospheric, I really enjoyed playing. I wanted to look at each room and liked the glowing balls that looked like falling stars (beautiful) Good job)
Definitely a *different* game. The 1-bit color scheme is cute and it's a distinct are style you got here - simple but effective. : ) I enjoyed the vibe. However, it seems I was unclear what to do at level -15 with the big balsy guy.
WOW! I have no idea what just happened, but I’m absolutely thrilled))))) Didn’t understand a thing, but it’s super interesting and looks and sounds AMAZING!!! Gonna give it another go))))
Nice - really loved the small story elements in each level, makes the player curious to continue to see more. My favourite was probably the tower of dog creatures :smile:
As a lot of people mentioned, the mood is absolutely good in this game. The atmosphere is top notch.
Some more gameplay variety would have been nice.
I like the visual style of the game. The worm at the end was cool. And I especially adore the "ball falling from the tower effect". It looks really cool, when you kick it down from different places. :)
Gaaaah you know what? I very rarely give 5 stars accross the board, but this really won me over. Just a wonderful little experience with some great storytelling, exudes a ton of charm and just wow... really great. Just what I needed today too. Thank you
Comments79
They are perfectly conveys the atmosphere of going deeper.
Visually very pretty, would love to see more of this
Interesting to note that every play-through is a little bit different, since the floors are randomized.
It looks mysterious and beautiful!
I can see the genesis noir inspiration bro! Congratulations!
The few problems I had were more implementation-based, and are perfectly acceptable for a jam game:
- I didn't realize NPCs could have multiple dialogue lines at first, as the only way I could tell to advance text was walking away then moving close to them again, which is very unintuitive. I'd recommend some kind of proper dialogue box, maybe.
- It felt weird how many objects did not have collision.
- The pushable balls felt a bit off to me, and the fact that they can be seen through the level after being knocked off is a little visually confusing.
- The ending screen did not fill my display vertically on my 16:10 laptop.
Nice work with all those geometrical forms. It is cool how you created from them such a game! Well done!
Thanks for sharing!
Congratulations
You nailed the atmosphere with the glowing graphics and the sound design, sometimes unsettling, sometimes so ethereal.
1-bit abstract and geometric style is very well done!
The atmosphere is top notch.
Some more gameplay variety would have been nice.
I like the visual style of the game. The worm at the end was cool. And I especially adore the "ball falling from the tower effect". It looks really cool, when you kick it down from different places. :)