Diamond Dive
Dive for diamonds and don't get crushed by spikes!
Try to gather as many diamonds as possible in the shortest amount of time.
NOTE: This game is incomplete, I stopped working on it before the time ran out for the compo.
Bug fixes: (after 48h)
* Rev2: fixes a hidden diamond collection bug inflating diamond count
No Audio
Controls:
* keyboard or xbox 360 compatible controller
* wasd/left stick - move
* j/A button - accept
Like my previous entry, this is build in a custom C like programming language for windows using OpenGL.
I am reusing a lot of code for rendering and other systems from a previous project, the gameplay and presentation however was done from scratch.
I'm not doing the compo since I am not gonna share my whole codebase, since I'm using it for future commercial projects. (this includes my compiler for my custom language and my game dev framework that I build up so far)
*Free Palestine!*
Try to gather as many diamonds as possible in the shortest amount of time.
NOTE: This game is incomplete, I stopped working on it before the time ran out for the compo.
Bug fixes: (after 48h)
* Rev2: fixes a hidden diamond collection bug inflating diamond count
No Audio
Controls:
* keyboard or xbox 360 compatible controller
* wasd/left stick - move
* j/A button - accept
Like my previous entry, this is build in a custom C like programming language for windows using OpenGL.
I am reusing a lot of code for rendering and other systems from a previous project, the gameplay and presentation however was done from scratch.
I'm not doing the compo since I am not gonna share my whole codebase, since I'm using it for future commercial projects. (this includes my compiler for my custom language and my game dev framework that I build up so far)
*Free Palestine!*

Comments4
Thanks for taking the time to give so much detailed feedback!
I agree that properly visualizing the timer would add much to the game.
The timer however is not random, it gets reduced every fall and resets to the full length after a fixed set of falls. Which then also increase the block density.
Making the reset more visible would also improve it, right now all I show is a fading out text that the block density increased >.< (and this was suppose to give you a hint that the timer also reset)
Hope this helps a bit and I really appreciate the feedback!
But I don't know if you want to go through the trouble of trying :D