DigDig

DigDig

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overall: 3.83
fun: 3.56
innovation: 2.93
theme: 4.10
graphics: 4.30
audio: 3.66
mood: 3.85
> Dear family,
>
> It's been a long time since I left home.
> But I feel I'm close to the end.
> I've ventured deep into the mine,
> and now I can't return until I've fulfilled my goal.

> Love you all.

Master the depths!

In DigDig, you can dig, craft, and blow up rocks as much as you want.
Will you uncover the truth by digging deeper with your latest creation?

Mine rare materials, upgrade your gear, and push your construction talents beyond the limits.
Each layer hides new secrets… and greater challenges.

How far will you go...Will you reach the end?

About the game

Second try with our team of five called Locktogown, who usually jam together.
Game made in 72h, with Unreal Engine. As always we are not only making a game but we are trying to push our limits further.

Credits:

Programmers
- Overlix
- Noah MAZARD
- RoxxorXx

Artist
- totomimic2809

Sound Designer
- Mr Union

Patch

You can still play the original submission but we made patches in order to let you play the is the best conditions.

v5 Change Log



UI:
- Fix tutorial dig step issue with non visible requirements

Gameplay:
- Fix wrong component for drill craft recipe
- Fix lantern placement, now you can bright up the world

Performance:
- Tentative fix for massive CPU usage when starting the game

v6 Change Log



Performance:
- Add settings to choose the game quality

Settings:
- Add VSync and Motion Blur toogle option

UI:
- Fix research and upgrade. No more accidental 10th pickaxe upgrade
- Sensitivity slider is now set to 0.01 minimum and show 2 fractional digits

Gameplay:
- Word border are now black to better show when we reach the end of the play zone

Download

Found a bug?
Tell us on Discord